# Android build failed on 2021 LTS

**URL:** https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901
**Category:** I'm Stuck
**Created:** [November 7, 2022, 7:53am UTC](https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901 "2022-11-07T07:53:46Z")
**Posts on this page:** 6
**Page:** 1

<div class="post-metadata">

### Author: ![Xiaoyong](https://avatars.discourse-cdn.com/v4/letter/x/f04885/32.png) [@Xiaoyong](https://community.nianticspatial.com/u/Xiaoyong)
#### Post date: [November 7, 2022, 7:53am UTC](https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901/1 "2022-11-07T07:53:46Z")

</div>

_Include the following details (edit as applicable):_

- **Issue category** : Unity Example Package
- **Device type & OS version** : Android
- **Host machine & OS version** : Windows 10
- **Issue Environment** : Unity
- **ARDK version** : 2.3
- **Unity version** : 2021.3.12

Description of the issue:

> Configure project :launcher  
> WARNING: The option setting ‘android.enableR8=false’ is deprecated.  
> It will be removed in version 5.0 of the Android Gradle plugin.  
> You will no longer be able to disable R8  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

> Task :launcher:preBuild UP-TO-DATE  
> Task :unityLibrary:preBuild UP-TO-DATE  
> Task :launcher:preReleaseBuild UP-TO-DATE  
> Task :unityLibrary:preReleaseBuild UP-TO-DATE  
> Task :unityLibrary:compileReleaseAidl NO-SOURCE  
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE  
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE  
> Task :launcher:compileReleaseAidl NO-SOURCE  
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE  
> Task :launcher:compileReleaseRenderscript NO-SOURCE  
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE  
> Task :launcher:javaPreCompileRelease UP-TO-DATE  
> Task :unityLibrary:generateReleaseResources UP-TO-DATE  
> Task :launcher:generateReleaseResValues UP-TO-DATE  
> Task :launcher:generateReleaseResources UP-TO-DATE  
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE  
> Task :launcher:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseResources UP-TO-DATE  
> Task :launcher:prepareLintJar UP-TO-DATE  
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE  
> Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE  
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE  
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE  
> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE  
> Task :launcher:mergeReleaseResources UP-TO-DATE  
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE  
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE  
> Task :unityLibrary:compileReleaseShaders NO-SOURCE  
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE  
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE  
> Task :launcher:mergeExtDexRelease UP-TO-DATE  
> Task :launcher:mergeReleaseShaders UP-TO-DATE  
> Task :launcher:compileReleaseShaders NO-SOURCE  
> Task :launcher:generateReleaseAssets UP-TO-DATE  
> Task :launcher:processReleaseJavaRes NO-SOURCE  
> Task :launcher:collectReleaseDependencies UP-TO-DATE  
> Task :launcher:sdkReleaseDependencyData UP-TO-DATE  
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :launcher:validateSigningRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseAssets  
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE  
> Task :unityLibrary:bundleLibResRelease NO-SOURCE  
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE  
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE  
> Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE  
> Task :launcher:mergeReleaseAssets  
> Task :launcher:mergeReleaseJavaResource UP-TO-DATE  
> Task :launcher:mergeReleaseNativeLibs UP-TO-DATE  
> Task :unityLibrary:processReleaseManifest  
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE  
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE  
> Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE  
> Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE  
> Task :launcher:stripReleaseDebugSymbols  
> Task :launcher:processReleaseManifest  
> Task :launcher:processReleaseResources FAILED  
> 40 actionable tasks: 6 executed, 34 up-to-date

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

FAILURE: Build failed with an exception.

- What went wrong:  
Execution failed for task ‘:launcher:processReleaseResources’.

> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade  
> Android resource linking failed  
> C:\Users\led1.gradle\caches\transforms-2\files-2.1\3d1b13a857e40c43266a99844bd8d18d\nar-dependencies\AndroidManifest.xml:28:9-30:40: AAPT: error: unexpected element found in .

```
 C:\Users\led1\.gradle\caches\transforms-2\files-2.1\3d1b13a857e40c43266a99844bd8d18d\nar-dependencies\AndroidManifest.xml:28:9-30:40: AAPT: error: unexpected element <uses-native-library> found in <manifest><application>.

```

- Try:  
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

- Get more help at [https://help.gradle.org](https://help.gradle.org)

BUILD FAILED in 1s  
Picked up JAVA\_TOOL\_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

CommandInvokationFailure: Gradle build failed.  
C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”

Environment Variables:  
USERDOMAIN = DESKTOP-5NCG4VR  
ProgramFiles = C:\Program Files  
TMP = C:\Users\led1\AppData\Local\Temp  
PROCESSOR\_ARCHITECTURE = AMD64  
PROCESSOR\_REVISION = 9702  
OS = Windows\_NT  
ALLUSERSPROFILE = C:\ProgramData  
PROCESSOR\_IDENTIFIER = Intel64 Family 6 Model 151 Stepping 2, GenuineIntel  
CHROME\_CRASHPAD\_PIPE\_NAME = \.\pipe\crashpad\_14312\_OACEFRDAJXMPMMKW  
ProgramW6432 = C:\Program Files  
USERPROFILE = C:\Users\led1  
JAVA\_HOME = C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK  
CommonProgramFiles = C:\Program Files\Common Files  
DriverData = C:\Windows\System32\Drivers\DriverData  
ComSpec = C:\Windows\system32\cmd.exe  
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules  
PUBLIC = C:\Users\Public  
USERNAME = led1  
NUMBER\_OF\_PROCESSORS = 20  
JAVA\_TOOL\_OPTIONS = -Dfile.encoding=UTF-8  
HOMEDRIVE = C:  
TEMP = C:\Users\led1\AppData\Local\Temp  
Path = C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Windows\System32\OpenSSH;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Users\led1\AppData\Local\Microsoft\WindowsApps;C:\Users\led1\AppData\Local\gitkraken\bin  
COMPUTERNAME = DESKTOP-5NCG4VR  
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC  
SystemDrive = C:  
windir = C:\Windows  
HOMEPATH = \Users\led1  
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files  
APPDATA = C:\Users\led1\AppData\Roaming  
OneDrive = C:\Users\led1\OneDrive  
PROCESSOR\_LEVEL = 6  
CommonProgramW6432 = C:\Program Files\Common Files  
ProgramFiles(x86) = C:\Program Files (x86)  
SystemRoot = C:\Windows  
SESSIONNAME = Console  
LOGONSERVER = \DESKTOP-5NCG4VR  
LOCALAPPDATA = C:\Users\led1\AppData\Local  
\_\_COMPAT\_LAYER = DetectorsAppHealth  
USERDOMAIN\_ROAMINGPROFILE = DESKTOP-5NCG4VR  
ProgramData = C:\ProgramData  
ORIGINAL\_XDG\_CURRENT\_DESKTOP = undefined

stderr[

FAILURE: Build failed with an exception.

- What went wrong:  
Execution failed for task ‘:launcher:processReleaseResources’.

> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade  
> Android resource linking failed  
> C:\Users\led1.gradle\caches\transforms-2\files-2.1\3d1b13a857e40c43266a99844bd8d18d\nar-dependencies\AndroidManifest.xml:28:9-30:40: AAPT: error: unexpected element found in .

```
 C:\Users\led1\.gradle\caches\transforms-2\files-2.1\3d1b13a857e40c43266a99844bd8d18d\nar-dependencies\AndroidManifest.xml:28:9-30:40: AAPT: error: unexpected element <uses-native-library> found in <manifest><application>.

```

- Try:  
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

- Get more help at [https://help.gradle.org](https://help.gradle.org)

BUILD FAILED in 1s  
Picked up JAVA\_TOOL\_OPTIONS: -Dfile.encoding=UTF-8  
]  
stdout[

> Configure project :launcher  
> WARNING: The option setting ‘android.enableR8=false’ is deprecated.  
> It will be removed in version 5.0 of the Android Gradle plugin.  
> You will no longer be able to disable R8  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\30.0.2\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-30\package.xml. Probably the SDK is read-only  
> Exception while marshalling C:\Program Files\Unity\Hub\Editor\2021.3.12f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only

> Task :launcher:preBuild UP-TO-DATE  
> Task :unityLibrary:preBuild UP-TO-DATE  
> Task :launcher:preReleaseBuild UP-TO-DATE  
> Task :unityLibrary:preReleaseBuild UP-TO-DATE  
> Task :unityLibrary:compileReleaseAidl NO-SOURCE  
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE  
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE  
> Task :launcher:compileReleaseAidl NO-SOURCE  
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE  
> Task :launcher:compileReleaseRenderscript NO-SOURCE  
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE  
> Task :launcher:javaPreCompileRelease UP-TO-DATE  
> Task :unityLibrary:generateReleaseResources UP-TO-DATE  
> Task :launcher:generateReleaseResValues UP-TO-DATE  
> Task :launcher:generateReleaseResources UP-TO-DATE  
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE  
> Task :launcher:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseResources UP-TO-DATE  
> Task :launcher:prepareLintJar UP-TO-DATE  
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE  
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE  
> Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE  
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE  
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE  
> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE  
> Task :launcher:mergeReleaseResources UP-TO-DATE  
> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE  
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE  
> Task :unityLibrary:compileReleaseShaders NO-SOURCE  
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE  
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE  
> Task :launcher:mergeExtDexRelease UP-TO-DATE  
> Task :launcher:mergeReleaseShaders UP-TO-DATE  
> Task :launcher:compileReleaseShaders NO-SOURCE  
> Task :launcher:generateReleaseAssets UP-TO-DATE  
> Task :launcher:processReleaseJavaRes NO-SOURCE  
> Task :launcher:collectReleaseDependencies UP-TO-DATE  
> Task :launcher:sdkReleaseDependencyData UP-TO-DATE  
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :launcher:validateSigningRelease UP-TO-DATE  
> Task :unityLibrary:packageReleaseAssets  
> Task :unityLibrary:processReleaseJavaRes NO-SOURCE  
> Task :unityLibrary:bundleLibResRelease NO-SOURCE  
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE  
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE  
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE  
> Task :unityLibrary:copyReleaseJniLibsProjectOnly UP-TO-DATE  
> Task :launcher:mergeReleaseAssets  
> Task :launcher:mergeReleaseJavaResource UP-TO-DATE  
> Task :launcher:mergeReleaseNativeLibs UP-TO-DATE  
> Task :unityLibrary:processReleaseManifest  
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE  
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE  
> Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE  
> Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE  
> Task :launcher:stripReleaseDebugSymbols  
> Task :launcher:processReleaseManifest  
> Task :launcher:processReleaseResources FAILED  
> 40 actionable tasks: 6 executed, 34 up-to-date  
> ]  
> exit code: 1  
> UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)  
> UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)  
> UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)  
> UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <f87ed6a5fa684ce19232b3ecf05a43a3>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)  
> Rethrow as GradleInvokationException: Gradle build failed  
> UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)  
> UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)  
> UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)  
> Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.  
> UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0)  
> UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)  
> UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at :0)  
> UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)  
> UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)  
> UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

---

<div class="post-metadata">

### Author: ![B11](https://avatars.discourse-cdn.com/v4/letter/b/919ad9/32.png) [@B11](https://community.nianticspatial.com/u/B11)
#### Post date: [March 9, 2023, 10:39pm UTC](https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901/2 "2023-03-09T22:39:51Z")

</div>

2021 LTS, imported their packages, attempted to build the Mesh Saver scene, same error. Just a fresh project with their packages imported.

Edit -  
Had to follow this guide: [Building ARDK Apps for Android — Niantic Lightship Augmented Reality Developer Kit release-2.4.2 documentation](https://lightship.dev/docs/ardk/ardk_fundamentals/building_android.html)  
I either missed it or it was not mentioned in the official environment meshing youtube tutorial I was following.

Now it builds and runs just fine, but when clicking on “Run AR” button, it just permanently goes to a full black screen, not sure why.

---

<div class="post-metadata">

### Author: ![Jesus\_Niantic](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jesus\_Niantic](https://community.nianticspatial.com/u/Jesus_Niantic)
#### Post date: [March 14, 2023, 1:49am UTC](https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901/3 "2023-03-14T01:49:36Z")

</div>

Hello @Xiaoyong I apologize for getting back to you on this issue so late. It looks like our system had flagged your original post, so it didn’t come through, and it wasn’t until B11 replied that it came on our radar.

Is this problem still persisting and if so, can you please provide a screenshot of the error message that appears in the error box when the build fails? The ones you posted come from the Console and they can sometimes be shared among different build errors so the one that appears in the error box would be very helpful.

@B11 If you’re still experiencing any issues do you think you can submit a separate topic on our community forums? Since you’re father along than Xiaoyong it would be more beneficial to address this in a separate topic.

---

<div class="post-metadata">

### Author: ![JC\_Pardo\_Medina](https://avatars.discourse-cdn.com/v4/letter/j/df788c/32.png) [@JC\_Pardo\_Medina](https://community.nianticspatial.com/u/JC_Pardo_Medina)
#### Post date: [March 29, 2023, 11:05am UTC](https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901/4 "2023-03-29T11:05:09Z")

</div>

Hello! I was encountering the same issue and I tried to fix it by following the steps in the guide of @B11 . I downloaded the gradle version 8.0.2. However I started having a different bug. I wonder if the gradle version that i downloaded is too new. The error is the following one:

"FAILURE: Build failed with an exception.

- What went wrong:  
A problem occurred configuring project ‘:unityLibrary’.

> Failed to notify project evaluation listener.  
> org/gradle/api/plugins/MavenPlugin

- Try:

> Run with --stacktrace option to get the stack trace.  
> Run with --info or --debug option to get more log output.  
> Run with --scan to get full insights.

- Get more help at [https://help.gradle.org](https://help.gradle.org)

BUILD FAILED in 1s  
Picked up JAVA\_TOOL\_OPTIONS: -Dfile.encoding=UTF-8

UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)  
Niantic.ARDK.AR.WayspotAnchors.Editor.\_RemoteAuthoringPresenceManager:OnBuild (UnityEditor.BuildPlayerOptions) (at Assets/ARDK/Editor/RemoteContent/\_RemoteAuthoringPresenceManager.cs:170)  
UnityEditor.GenericMenu:CatchMenu (object,string,int)"

(I don’t know if this should be considered the same error or if I need to report a new one).

\*\*Edit: Nevermind. I tried with the gradle version 6.7.1 and i managed to build the app. Now I have the same issue as @B11 but at least the other 2 bugs are fixed. Sorry for the disturbance

---

<div class="post-metadata">

### Author: ![Jesus\_Niantic](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jesus\_Niantic](https://community.nianticspatial.com/u/Jesus_Niantic)
#### Post date: [March 29, 2023, 8:20pm UTC](https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901/5 "2023-03-29T20:20:26Z")

</div>

Hello @JC_Pardo_Medina ,

Similar to B11, can you create a new topic and with it outline the issue and include some android logcat outputs (specifically any error messages) so that we can take a look?

---

<div class="post-metadata">

### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [March 5, 2026, 11:45pm UTC](https://community.nianticspatial.com/t/android-build-failed-on-2021-lts/2901/6 "2026-03-05T23:45:00Z")

</div>

Age
