# ARDK 3.6 stops Image Tracking from working

**URL:** https://community.nianticspatial.com/t/ardk-3-6-stops-image-tracking-from-working/4659
**Category:** Bug Reports
**Created:** [July 1, 2024, 11:13pm UTC](https://community.nianticspatial.com/t/ardk-3-6-stops-image-tracking-from-working/4659 "2024-07-01T23:13:16Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![GeoAR\_Games](https://avatars.discourse-cdn.com/v4/letter/g/a8b319/32.png) [@GeoAR\_Games](https://community.nianticspatial.com/u/GeoAR_Games)
#### Post date: [July 4, 2024, 10:25pm UTC](https://community.nianticspatial.com/t/ardk-3-6-stops-image-tracking-from-working/4659/4 "2024-07-04T22:25:01Z")

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Hi,

I was able to get them both ticked by first installing and making a build with just **Google ARCore** to make sure the images and tracking worked. Then I installed Lightship from the git URL and made a new built o test whether just adding Lightship was causing the problem the build still worked and the **Niantic Lightship SDK + Google ARCore** was still unchecked.  
Then while leaving the base **Google ARCore** checked I also checked **Niantic Lightship SDK + Google ARCore** which didn’t try to uncheck the plain **Google ARCore**. I then made a build like that and it all seemed to work.  
I have since unchecked the **Google ARCore** and the project still builds and works properly. It now also prevents me from being able to check **Google ARCore** when I have Lightship enabled.

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_[View the full topic](https://community.nianticspatial.com/t/ardk-3-6-stops-image-tracking-from-working/4659)._
