# ARMesh + ARNetworking Bug

**URL:** <https://community.nianticspatial.com/t/armesh-arnetworking-bug/1018>\
**Category:** Bug Reports\
**Created:** [December 27, 2021, 4:25am UTC](https://community.nianticspatial.com/t/armesh-arnetworking-bug/1018 "2021-12-27T04:25:26Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Ross\_Styants1](https://avatars.discourse-cdn.com/v4/letter/r/71e660/32.png) [@Ross\_Styants1](https://community.nianticspatial.com/u/Ross_Styants1)\
**Post date:** [January 19, 2022, 10:32pm UTC](https://community.nianticspatial.com/t/armesh-arnetworking-bug/1018/10 "2022-01-19T22:32:26Z")

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Hello, I’m seeing exactly this problem even though I don’t enable meshing until after all the peers have become stable - is there some specific thing I need to do to reset the ARMesh?  
(I’m using ARMeshManager not managed via Unity Lifecycle and I call nothing on it until I call Initialise and EnableFeatures after the peers are stabilised.)

- I’ve also tried deleting the ARMeshManager game object and reinstantiating it.  
Once the peers I have in the game have become stable is there some specific thing I need to call to let the networking know that no more peers are expected/allowed?  
Thanks

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_[View the full topic](https://community.nianticspatial.com/t/armesh-arnetworking-bug/1018)._
