# Constant mesh filtering?

**URL:** <https://community.nianticspatial.com/t/constant-mesh-filtering/5260>\
**Category:** I'm Stuck\
**Created:** [March 8, 2025, 5:17pm UTC](https://community.nianticspatial.com/t/constant-mesh-filtering/5260 "2025-03-08T17:17:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![The\_grandma](https://avatars.discourse-cdn.com/v4/letter/t/ce73a5/32.png) [@The\_grandma](https://community.nianticspatial.com/u/The_grandma)\
**Post date:** [March 8, 2025, 5:17pm UTC](https://community.nianticspatial.com/t/constant-mesh-filtering/5260/1 "2025-03-08T17:17:13Z")

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_Include the following details (edit as applicable):_

- **Issue category** : Semantic Segmentation / Real-time Mapping-Depth
- **Device type & OS version** : Android / iOS / Other Ex. iPhone 8+ on iOS 13
- **Host machine & OS version** : Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
- **Issue Environment** : Unity Remote / Unity Mock / On Device / Dev Portal
- **Xcode version** : 15.2
- **ARDK version** : 3.0
- **Unity version** : 2022.3.57f1

Description of the issue:

I am trying to display segmentation data over a mesh so that the segmentation data is visible over a mesh. Please note the picture below

 ![image](https://us1.discourse-cdn.com/niantic/original/2X/d/d02805d114f5fefe6b92ebd18f05ed7dda854ec4.jpeg)

I am trying to make the red object visible (no red higlighting just transparent) over the mesh. Is this possible ? What the end goal I am trying to achieve is constant mesh filtering not just once. I have tried AROcculusionManager but it is far too glitchy and im not sure how to set thresholds there

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:45pm UTC](https://community.nianticspatial.com/t/constant-mesh-filtering/5260/2 "2026-03-05T23:45:03Z")

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Age
