# Crash when embed Unity with ARDK inside IOS Native App

**URL:** <https://community.nianticspatial.com/t/crash-when-embed-unity-with-ardk-inside-ios-native-app/1839>\
**Category:** I'm Stuck\
**Created:** [April 15, 2022, 12:23pm UTC](https://community.nianticspatial.com/t/crash-when-embed-unity-with-ardk-inside-ios-native-app/1839 "2022-04-15T12:23:47Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Josef\_Waschlab](https://avatars.discourse-cdn.com/v4/letter/j/d6d6ee/32.png) [@Josef\_Waschlab](https://community.nianticspatial.com/u/Josef_Waschlab)\
**Post date:** [November 30, 2022, 9:54am UTC](https://community.nianticspatial.com/t/crash-when-embed-unity-with-ardk-inside-ios-native-app/1839/4 "2022-11-30T09:54:58Z")

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Please look into this issue, I am providing a possible solution there.

> [@Embedding Lightship in native iOS/Android apps](https://community.nianticspatial.com/t/embedding-lightship-in-native-ios-android-apps/2486/5):
>
> Have you tested it on iOS too? I tried iOS but somehow the app seems to crash when ARDK is added using a library.

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_[View the full topic](https://community.nianticspatial.com/t/crash-when-embed-unity-with-ardk-inside-ios-native-app/1839)._
