# Depth Manager Not Working

**URL:** https://community.nianticspatial.com/t/depth-manager-not-working/842
**Category:** I'm Stuck
**Created:** [December 8, 2021, 12:40am UTC](https://community.nianticspatial.com/t/depth-manager-not-working/842 "2021-12-08T00:40:27Z")
**Posts on this page:** 6
**Page:** 1

<div class="post-metadata">

### Author: ![John\_Vilsack](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/john_vilsack/32/264_2.png) [@John\_Vilsack](https://community.nianticspatial.com/u/John_Vilsack)
#### Post date: [December 8, 2021, 12:40am UTC](https://community.nianticspatial.com/t/depth-manager-not-working/842/1 "2021-12-08T00:40:27Z")

</div>

- **Issue category** : Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / ARDK Virtual Studio Tools / Developer Tools
- **ARDK version** : 1.0.1
- **Unity version** : 2019.4.33F1

Description of the issue: Whenever I try to use the AR Depth Manager in a scene via “Manage Using Unity Lifecycle”, I cannot get the scene to occlude properly. I verified that depth and occlusion works properly by loading in the ARDK Example DepthMeshOcclusion, which uses its own Manager.

I’ve referenced both the documentation and the video and neither show me what I’m doing wrong.

---

<div class="post-metadata">

### Author: ![Erik\_Brown](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/erik_brown/32/25_2.png) [@Erik\_Brown](https://community.nianticspatial.com/u/Erik_Brown)
#### Post date: [December 8, 2021, 9:56pm UTC](https://community.nianticspatial.com/t/depth-manager-not-working/842/2 "2021-12-08T21:56:31Z")

</div>

Hi John,

Can you explain a bit more about how the occlusion is failing in your scene? A step by step description of your implementation, screenshot(s) of the issue, and an explanation of the expected functionality would be helpful in pinpointing the issue.

---

<div class="post-metadata">

### Author: ![John\_Vilsack](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/john_vilsack/32/264_2.png) [@John\_Vilsack](https://community.nianticspatial.com/u/John_Vilsack)
#### Post date: [December 11, 2021, 11:50pm UTC](https://community.nianticspatial.com/t/depth-manager-not-working/842/3 "2021-12-11T23:50:05Z")

</div>

Erik,

Thanks for the reply. I found a few ways to fix my issue, but the easiest one seems to be that the Camera’s Culling Mask seems dependent on deselecting ARDK\_MockWorld; even in the editor.

Thanks

---

<div class="post-metadata">

### Author: ![Erik\_Brown](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/erik_brown/32/25_2.png) [@Erik\_Brown](https://community.nianticspatial.com/u/Erik_Brown)
#### Post date: [December 13, 2021, 4:55pm UTC](https://community.nianticspatial.com/t/depth-manager-not-working/842/4 "2021-12-13T16:55:38Z")

</div>

Excellent. I’m glad you were able to resolve the issue.

---

<div class="post-metadata">

### Author: ![Jesus\_Niantic](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jesus\_Niantic](https://community.nianticspatial.com/u/Jesus_Niantic)
#### Post date: [January 7, 2025, 12:21am UTC](https://community.nianticspatial.com/t/depth-manager-not-working/842/5 "2025-01-07T00:21:48Z")

</div>

Hello,

Thanks for your feedback, I’ve sent it over to our team. Please note that we can’t guarantee if/when a feature will be available. To stay up to date you can always check out the Scaniverse website.

---

<div class="post-metadata">

### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [March 5, 2026, 11:50pm UTC](https://community.nianticspatial.com/t/depth-manager-not-working/842/6 "2026-03-05T23:50:27Z")

</div>

Age
