# Depth Texture with Occlusion Stabilization (Instant Depth + Mesh-Blended Occlusion)

**URL:** https://community.nianticspatial.com/t/depth-texture-with-occlusion-stabilization-instant-depth-mesh-blended-occlusion/4966
**Category:** I'm Stuck
**Created:** [November 11, 2024, 7:20pm UTC](https://community.nianticspatial.com/t/depth-texture-with-occlusion-stabilization-instant-depth-mesh-blended-occlusion/4966 "2024-11-11T19:20:48Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Ignatius](https://avatars.discourse-cdn.com/v4/letter/i/919ad9/32.png) [@Ignatius](https://community.nianticspatial.com/u/Ignatius)
#### Post date: [November 11, 2024, 7:20pm UTC](https://community.nianticspatial.com/t/depth-texture-with-occlusion-stabilization-instant-depth-mesh-blended-occlusion/4966/1 "2024-11-11T19:20:48Z")

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**Issue category** : Depth

- **Device type & OS version** : Android
- **ARDK version** : 3.9 / 3.10
- **Unity version** : 2022.3.51f1 LTS

Hello everyone. In the documentation, there is an image showing an example of a depth texture where the differences between having occlusion stabilization enabled or not are visible.

 ![2024-11-11 201631](https://us1.discourse-cdn.com/niantic/original/2X/4/47f87812337f49b6936ced0f1ffbcca319aaa795.jpeg)

In my case, I access the texture as follows:

```auto
// get the depth texture and display matrix from the extension         
var depthTexture = _occlusionExtension.DepthTexture;
var displayMatrix = _occlusionExtension.DepthTransform;

```

I follow all the steps to enable stabilization, and everything seems correct, but there is no visible difference in the texture when it is enabled or disabled. How can I access the texture created with stabilization mode enabled?

Thanks!

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<div class="post-metadata">

### Author: ![Jesus\_Niantic](https://avatars.discourse-cdn.com/v4/letter/j/b782af/32.png) [@Jesus\_Niantic](https://community.nianticspatial.com/u/Jesus_Niantic)
#### Post date: [November 13, 2024, 10:02pm UTC](https://community.nianticspatial.com/t/depth-texture-with-occlusion-stabilization-instant-depth-mesh-blended-occlusion/4966/2 "2024-11-13T22:02:37Z")

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Hello,

Occlusion stabilization is meant to improve occlusion on static areas. If you’re moving around consistently, that may be why you’re not seeing a difference.

Additionally, there is no additional stabilized depth texture. Both methods use the same depth texture but stabilization uses meshing to enhance the quality of the occlusion.

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### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [March 5, 2026, 11:44pm UTC](https://community.nianticspatial.com/t/depth-texture-with-occlusion-stabilization-instant-depth-mesh-blended-occlusion/4966/3 "2026-03-05T23:44:21Z")

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Age
