# Enable Dynamic batching by default

**URL:** <https://community.nianticspatial.com/t/enable-dynamic-batching-by-default/2380>\
**Category:** Feature Requests\
**Created:** [July 11, 2022, 8:32pm UTC](https://community.nianticspatial.com/t/enable-dynamic-batching-by-default/2380 "2022-07-11T20:32:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Dylan\_Smit](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/dylan_smit/32/562_2.png) [@Dylan\_Smit](https://community.nianticspatial.com/u/Dylan_Smit)\
**Post date:** [July 11, 2022, 8:32pm UTC](https://community.nianticspatial.com/t/enable-dynamic-batching-by-default/2380/1 "2022-07-11T20:32:02Z")

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For a potential 2021LTS release it would be great to see the dynamic batching tick enabled in the ardk URP asset.  
Having GPU instancing.dynamic batching on the mesh chunk prefab also would be beneficial for performance, so unity can combine the meshes into less draw calls

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**Author:** ![Stacy](https://avatars.discourse-cdn.com/v4/letter/s/e95f7d/32.png) [@Stacy](https://community.nianticspatial.com/u/Stacy)\
**Post date:** [July 11, 2022, 9:22pm UTC](https://community.nianticspatial.com/t/enable-dynamic-batching-by-default/2380/2 "2022-07-11T21:22:33Z")

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Hello Dylan,

Thank you for your suggestions!

I will pass them along to the team for consideration.

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:47pm UTC](https://community.nianticspatial.com/t/enable-dynamic-batching-by-default/2380/3 "2026-03-05T23:47:53Z")

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Age
