# Exclude mesh from Depth Occlusion

**URL:** https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772
**Category:** Feature Requests
**Created:** [April 3, 2022, 10:09am UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772 "2022-04-03T10:09:42Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Dylan\_Smit](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/dylan_smit/32/562_2.png) [@Dylan\_Smit](https://community.nianticspatial.com/u/Dylan_Smit)
#### Post date: [April 3, 2022, 10:09am UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772/1 "2022-04-03T10:09:43Z")

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It would be great to exclude meshes from the depth occlusion.  
Right now I have a custom shader/material to render shadows on top of the meshing-generated mesh, but the shaders look very buggy since they are partially occluded at all times. If this mesh could be excluded I could render nice shadows on top of the ‘real’ world mesh!

Code: [GitHub - dilmerv/ARFoundationOcclusion at feature/URPOcclusion](https://github.com/dilmerv/ARFoundationOcclusion/tree/feature/URPOcclusion)

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### Author: ![Jason\_Rose1](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/jason_rose1/32/28_2.png) [@Jason\_Rose1](https://community.nianticspatial.com/u/Jason_Rose1)
#### Post date: [April 4, 2022, 3:28pm UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772/2 "2022-04-04T15:28:57Z")

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Hey Dylan,

Thank you for the suggestion. It has been passed to our internal teams for review.

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### Author: ![Daniel](https://avatars.discourse-cdn.com/v4/letter/d/3ec8ea/32.png) [@Daniel](https://community.nianticspatial.com/u/Daniel)
#### Post date: [June 23, 2022, 2:33pm UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772/3 "2022-06-23T14:33:20Z")

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Did u manage to get that shader from @dilmer working? I have an AR project using ark but the shader of Dilmer doesn’t work it seems at least for me…

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### Author: ![Dylan\_Smit](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/dylan_smit/32/562_2.png) [@Dylan\_Smit](https://community.nianticspatial.com/u/Dylan_Smit)
#### Post date: [June 23, 2022, 2:47pm UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772/4 "2022-06-23T14:47:19Z")

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in urp settings disable cascades and soft shadows.  
And I indeed did

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### Author: ![Andrew\_R\_Towl](https://avatars.discourse-cdn.com/v4/letter/a/f9ae1b/32.png) [@Andrew\_R\_Towl](https://community.nianticspatial.com/u/Andrew_R_Towl)
#### Post date: [August 29, 2022, 8:17pm UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772/5 "2022-08-29T20:17:40Z")

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Is there any update in being able to exclude a specific mesh from depth occlusion?

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### Author: ![Dylan\_Smit](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/dylan_smit/32/562_2.png) [@Dylan\_Smit](https://community.nianticspatial.com/u/Dylan_Smit)
#### Post date: [August 29, 2022, 9:23pm UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772/6 "2022-08-29T21:23:15Z")

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Nothing yet sadly

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### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [March 5, 2026, 11:47pm UTC](https://community.nianticspatial.com/t/exclude-mesh-from-depth-occlusion/1772/7 "2026-03-05T23:47:57Z")

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Age
