# GPS Location used to move around the map

**URL:** <https://community.nianticspatial.com/t/gps-location-used-to-move-around-the-map/4004>\
**Category:** I'm Stuck\
**Created:** [November 14, 2023, 12:56pm UTC](https://community.nianticspatial.com/t/gps-location-used-to-move-around-the-map/4004 "2023-11-14T12:56:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Stacy](https://avatars.discourse-cdn.com/v4/letter/s/e95f7d/32.png) [@Stacy](https://community.nianticspatial.com/u/Stacy)\
**Post date:** [November 15, 2023, 5:29pm UTC](https://community.nianticspatial.com/t/gps-location-used-to-move-around-the-map/4004/2 "2023-11-15T17:29:35Z")

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Hello Cormac,

Unity has a [LocationService](https://docs.unity3d.com/ScriptReference/LocationService.html) that you can call to get the device coordinates. You can adjust the parameters of accuracy and distance by referring to Unity’s docs [here](https://docs.unity3d.com/ScriptReference/LocationService.Start.html). You could also look at [this community post](https://community.nianticspatial.com/t/initializing-lightship-map-with-runtime-custom-coordinates/3899) that discusses how to initialize maps with the device’s GPS coordinates at runtime.

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_[View the full topic](https://community.nianticspatial.com/t/gps-location-used-to-move-around-the-map/4004)._
