# How would you implement a light meter?

**URL:** https://community.nianticspatial.com/t/how-would-you-implement-a-light-meter/4955
**Category:** Feature Requests
**Created:** [November 8, 2024, 7:06am UTC](https://community.nianticspatial.com/t/how-would-you-implement-a-light-meter/4955 "2024-11-08T07:06:16Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Ross\_Styants1](https://avatars.discourse-cdn.com/v4/letter/r/71e660/32.png) [@Ross\_Styants1](https://community.nianticspatial.com/u/Ross_Styants1)
#### Post date: [November 8, 2024, 7:06am UTC](https://community.nianticspatial.com/t/how-would-you-implement-a-light-meter/4955/1 "2024-11-08T07:06:16Z")

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Is there currently a way to have a lightmeter - so that if there’s not enough light for the app to function well - it’ll inform the user?  
Thanks

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### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [November 8, 2024, 6:17pm UTC](https://community.nianticspatial.com/t/how-would-you-implement-a-light-meter/4955/2 "2024-11-08T18:17:53Z")

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Hi Ross,

Unfortunately, Lightship doesn’t have a built-in solution to determine the light level of what the camera is looking at; however, something you can try, is writing a shader or a script that takes the average pixel color from the camera’s display. Lower RGB values means the colors are darker/there is less light.

Kind regards,  
Maverick L.

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### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [March 5, 2026, 11:47pm UTC](https://community.nianticspatial.com/t/how-would-you-implement-a-light-meter/4955/3 "2026-03-05T23:47:49Z")

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Age
