Is it possible to rotate the ARSceneCamera?

Problem Description: I am trying to rotate the camera with mainCameraTransform.rotation = Quaternion.Euler(0, 180, 0); I can see the camera rotate really fast but immediately go back to its starting position.

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Hi Alefe,

The camera returns to its original rotation shortly after you make your rotation because it is supposed to be managed by AR scripts, and left untouched.

Kind Regards,
Maverick L.

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