# Is there any way to export scans I made with the Example app named "Scanning"?

**URL:** <https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442>\
**Category:** I'm Stuck\
**Created:** [April 7, 2023, 3:47pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442 "2023-04-07T15:47:28Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Stefano](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@Stefano](https://community.nianticspatial.com/u/Stefano)\
**Post date:** [April 7, 2023, 3:47pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/1 "2023-04-07T15:47:28Z")

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_Include the following details (edit as applicable):_

- **Issue category** : Scanning
- **Device type & OS version** : Android
- **Host machine & OS version** : Windows
- **Issue Environment** : On Device
- **ARDK version** : 2.5

Description of the issue:  
Hi, I’m using the Scanning scene to make scans and try it. I understand how it works, but I don’t understand how can I save and use a scan I made with it…  
If I save the scan, it is saved in-app, in a folder. But it is “built” a run time, or am I wrong?  
I want to save it to use it in other app. I see it is saved as .mesh file with a texture.jps file, but when I try to import it in Blender, it gives me an error. Any way to use it in other apps or to export it in a .pbx file?

I know I can use Scaniverse to save a scan and export it in .pbx, but I want to use it on android without LiDar.

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**Author:** ![ina](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/ina/32/1590_2.png) [@ina](https://community.nianticspatial.com/u/ina)\
**Post date:** [April 8, 2023, 9:06am UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/2 "2023-04-08T09:06:00Z")

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Where are you finding the .mesh file?

If you can retrieve the vertices, normals, triangles, you can easily export the mesh to obj etc

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**Author:** ![Stefano](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@Stefano](https://community.nianticspatial.com/u/Stefano)\
**Post date:** [April 8, 2023, 12:31pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/3 "2023-04-08T12:31:29Z")

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Hi,  
you can find them in Android/data/~name of your poject like com.DefaultName.NameProject~/  
now, if you doesn’t save a scan, you can find it in cache/scankit, otherwise in files/scankit  
I don’t know what you’re saying, I’m new so… can you explain me or help me?

 ![image](https://us1.discourse-cdn.com/niantic/original/2X/1/1d9327f87d36a8e26fbd57369bb99a69cdde7a47.png)  
These are the files you can find in the folder…

thanks!

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [April 10, 2023, 6:32pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/4 "2023-04-10T18:32:01Z")

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Hi Stefano!

Blender doesn’t understand `.mesh` files, so that’s why you receive an error when you try to import one. You would have to convert your mesh data into one of the file formats Blender understands. For instance, you could use a mesh to OBJ exporter to save your mesh data as an `.obj` file which you would then be able to open.

I found this resource that exports Unity meshes to OBJ: [http://gist.github.com/MattRix/0522c27ee44c0fbbdf76d65de123eeff](http://gist.github.com/MattRix/0522c27ee44c0fbbdf76d65de123eeff)

The texture on the mesh would also need to be saved into an image format such as JPEG or PNG and have a companion `.mtl` file that references it. To learn more about `.mtl` files visit this article: [https://www.loc.gov/preservation/digital/formats/fdd/fdd000508.shtml](https://www.loc.gov/preservation/digital/formats/fdd/fdd000508.shtml)

Tl;dr: You must convert your mesh and its texture into formats both Blender and Unity understand. For example, you could export your mesh within Unity to an obj file and generate a companion mtl file that references the image texture.

Best,  
Maverick L.

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**Author:** ![Stefano\_Venitucci](https://avatars.discourse-cdn.com/v4/letter/s/f475e1/32.png) [@Stefano\_Venitucci](https://community.nianticspatial.com/u/Stefano_Venitucci)\
**Post date:** [April 12, 2023, 8:22am UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/5 "2023-04-12T08:22:29Z")

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Hi Maverick,  
Thanks for your reply!  
I’m trying to use the script you linked me, but when I import the folder when I found the scan I made, Unity gives me an error  
“Failed to load ‘~path~/mesh.mesh’. File may be corrupted or was serialized with a newer version of Unity”  
So I can’t export with the script you linked. How can I resolved it?  
I’m using Unity 2021.3.18f1

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [April 12, 2023, 7:51pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/6 "2023-04-12T19:51:56Z")

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Could you provide the `.mesh` file so I can look it over and test it out? Of course, if you aren’t comfortable sharing it publicly you can always DM it to me.

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [April 19, 2023, 8:46pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/7 "2023-04-19T20:46:08Z")

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I was able to reproduce that error. Was the mesh generated with the same version of Unity you’re trying to run the script with? Have you tried regenerating the mesh and directly passing it to the script?

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**Author:** ![Stefano\_Venitucci](https://avatars.discourse-cdn.com/v4/letter/s/f475e1/32.png) [@Stefano\_Venitucci](https://community.nianticspatial.com/u/Stefano_Venitucci)\
**Post date:** [April 26, 2023, 7:34am UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/8 "2023-04-26T07:34:18Z")

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Hi Maverick,  
when I scan, in the app I can use it, it works, but when I try to work on it on windows, it gives me the error.  
I used the 2021.3.18f1

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<div class="post-metadata">

**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [April 26, 2023, 10:55pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/9 "2023-04-26T22:55:40Z")

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Could you try to generate the OBJ and MTL files within your app and save it to your device?

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<div class="post-metadata">

**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:44pm UTC](https://community.nianticspatial.com/t/is-there-any-way-to-export-scans-i-made-with-the-example-app-named-scanning/3442/10 "2026-03-05T23:44:51Z")

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Closed on March 5, 2026, 11:44pm UTC

Age
