# Lightship Maps SDK tiles render in Unity Editor simulation but only default sky/ground on Android build

**URL:** <https://community.nianticspatial.com/t/lightship-maps-sdk-tiles-render-in-unity-editor-simulation-but-only-default-sky-ground-on-android-build/5417>\
**Category:** I'm Stuck\
**Tags:** maps\
**Created:** [May 23, 2025, 2:50pm UTC](https://community.nianticspatial.com/t/lightship-maps-sdk-tiles-render-in-unity-editor-simulation-but-only-default-sky-ground-on-android-build/5417 "2025-05-23T14:50:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ideatto](https://avatars.discourse-cdn.com/v4/letter/i/eb8c5e/32.png) [@ideatto](https://community.nianticspatial.com/u/ideatto)\
**Post date:** [May 23, 2025, 2:50pm UTC](https://community.nianticspatial.com/t/lightship-maps-sdk-tiles-render-in-unity-editor-simulation-but-only-default-sky-ground-on-android-build/5417/1 "2025-05-23T14:50:42Z")

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_Include the following details (edit as applicable):_

- **Issue category** : Lightship Maps / Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS / Scanning Framework
- **Device type & OS version** : Android
- **Host machine & OS version** : Windows
- **Issue Environment** : Unity Remote / Unity Mock / On Device / Dev Portal
- **Xcode version** : x
- **ARDK version** : x
- **Unity version** : 2022.3 LTS

Description of the issue:

I have a scene set up with the `LightshipMap` prefab and its child `MapCamera`. In the Unity Editor’s built-in simulation mode, everything works perfectly—the map tiles load and render as expected.

However, when I build and run the APK on an Android device, the app only shows Unity’s default sky and ground with **no** map tiles. There are no errors in the console or in `adb logcat` about missing assets or permissions.

**What I’ve verified:**

1. **LightshipMapView** component has **Start at Default Location** enabled.
2. A valid API key is written to `Assets/Resources/LightshipMaps/MapsSettings.asset` via the API Key Helper.
3. A matching **Map Theme** (Built-in or URP) is assigned in the Map View.

**Question:**  
What additional step or configuration is required so that Lightship Maps SDK will actually download and display map tiles in the **Android build** , mirroring the behavior of the Editor simulation?

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:45pm UTC](https://community.nianticspatial.com/t/lightship-maps-sdk-tiles-render-in-unity-editor-simulation-but-only-default-sky-ground-on-android-build/5417/2 "2026-03-05T23:45:05Z")

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Age
