Include the following details while filing a bug report (edit as applicable):
- Platform category: Scaniverse Web
- Device Model & OS version: insta360 Scan turned into Mesh. Uploaded via web. Working on a Mac
- NSDK or Scaniverse version:?
Bug reproduction steps:I uploaded a insta360x5 Video and had it transformed into a 3D asset. The result looks good on the web, both the Mesh and Spalt are in color and generally good geometry.
I encounter issues when downloading the mesh:
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I am only offered USDZ and GLB for the mesh download, not FBX. I would love to have an FBX because that would work well for Rhino and includes the texture.
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The GLB file (346 MB) does not open in Rhino, nor in Blender. Blender shows the error: “Couldn’t parse glTF. Check that the file is valid.”
Opening the GLB in Apple Preview however shows me a 3D file in color. (Any export from Apple Preview shows up without color in Blender and Rhino). -
The USDZ file gets imported in Rhino and Blender without color, just fully grey.
I would just really love to have this download in color and I think the FBX would work well. -
The PLY splat download shows up as a black point cloud in both Blender and Rhino. No color information there.
Would greatly appreciate any help! Thanks