# Meshing not including close objects when using the ARNetworkingSceneManager prefab

**URL:** <https://community.nianticspatial.com/t/meshing-not-including-close-objects-when-using-the-arnetworkingscenemanager-prefab/764>\
**Category:** I'm Stuck\
**Created:** [November 29, 2021, 8:55pm UTC](https://community.nianticspatial.com/t/meshing-not-including-close-objects-when-using-the-arnetworkingscenemanager-prefab/764 "2021-11-29T20:55:24Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Ross\_Styants1](https://avatars.discourse-cdn.com/v4/letter/r/71e660/32.png) [@Ross\_Styants1](https://community.nianticspatial.com/u/Ross_Styants1)\
**Post date:** [November 29, 2021, 8:55pm UTC](https://community.nianticspatial.com/t/meshing-not-including-close-objects-when-using-the-arnetworkingscenemanager-prefab/764/1 "2021-11-29T20:55:24Z")

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ARDK 1.0.1  
Unity 2020.3.1  
iPhone 11  
Xcode 13.2 beta

Hello, the meshing is working perfectly in any standalone scene - but when I use the ARNetworkingSceneManager prefab - it seems to only mesh about two or three meters away from the camera - all the close objects don’t get meshed - as you can see in the image.  
It shows the same behaviour if I add an ARMeshManager to the PongHLAPI demo.  
Any idea why that might be? Thanks.

 ![IMG_2552.PNG](https://us1.discourse-cdn.com/niantic/original/1X/71039aac3c306750a782b2debb534b0e4554ec20.jpeg)

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**Author:** ![Ross\_Styants1](https://avatars.discourse-cdn.com/v4/letter/r/71e660/32.png) [@Ross\_Styants1](https://community.nianticspatial.com/u/Ross_Styants1)\
**Post date:** [December 6, 2021, 10:25pm UTC](https://community.nianticspatial.com/t/meshing-not-including-close-objects-when-using-the-arnetworkingscenemanager-prefab/764/2 "2021-12-06T22:25:23Z")

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Aha! I’ve found what was causing this. I had created my own GameObject with the ARMeshManger on it (rather than using the ARMesh prafab) - I hadn’t noticed that the y scale of that object needs to be set to minus one. Perhaps an error message for this or something would be handy. Thanks.

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**Author:** ![Moranda\_Nalls1](https://avatars.discourse-cdn.com/v4/letter/m/51bf81/32.png) [@Moranda\_Nalls1](https://community.nianticspatial.com/u/Moranda_Nalls1)\
**Post date:** [December 6, 2021, 11:17pm UTC](https://community.nianticspatial.com/t/meshing-not-including-close-objects-when-using-the-arnetworkingscenemanager-prefab/764/3 "2021-12-06T23:17:10Z")

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Awesome Ross, thanks for sharing! Happy that you were able to resolve your issue.

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:50pm UTC](https://community.nianticspatial.com/t/meshing-not-including-close-objects-when-using-the-arnetworkingscenemanager-prefab/764/4 "2026-03-05T23:50:26Z")

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Age
