ARDK 1.2
Xcode 13.2.1
Unity 2020.3.11
I’m not 100% sure about this but it seems like when installing my app onto some client iPhones - the meshing can’t initialise. If i check the permissions between the versions of the app (on the same phone) where it does work and where it doesn’t - “Local Network” is missing from the ones where it doesn’t work.
I guess the dialogue should pop up if it’s needed but it doesn’t always seem to.
Could this be related to the package that the meshing needs to download before it can get started - and that’s why it won’t start? There are no other errors in the log indicating that anything’s gone wrong with setting up the meshing.