# Mock-Mesh Spawns upside down

**URL:** https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606
**Category:** I'm Stuck
**Created:** [June 9, 2023, 10:20am UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606 "2023-06-09T10:20:07Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Tobias\_Reidl](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/tobias_reidl/32/1688_2.png) [@Tobias\_Reidl](https://community.nianticspatial.com/u/Tobias_Reidl)
#### Post date: [June 9, 2023, 10:20am UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606/1 "2023-06-09T10:20:07Z")

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_Include the following details (edit as applicable):_

- **Issue category** : ARDK Virtual Studio Tools / Developer Tools
- **Host machine & OS version** : Mac M1 Ventura
- **Issue Environment** : Unity Mock
- **Xcode version** :
- **ARDK version** : 2.5.2
- **Unity version** : 2021.3.f20

Description of the issue:

As can be seen in the video, my Mock-Meshes always spawn upside down. I did not change anything from the standard settings. Right now I’m using a custom script to turn the mesh after creation, however that is only a work around.

What am I doing wrong?

[https://us1.discourse-cdn.com/niantic/original/2X/e/e10cc68cc3d9fafec8400b01643d1a32ec3d1620.mov](https://us1.discourse-cdn.com/niantic/original/2X/e/e10cc68cc3d9fafec8400b01643d1a32ec3d1620.mov)

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### Author: ![Brent\_Austin](https://avatars.discourse-cdn.com/v4/letter/b/ac91a4/32.png) [@Brent\_Austin](https://community.nianticspatial.com/u/Brent_Austin)
#### Post date: [June 13, 2023, 5:48am UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606/2 "2023-06-13T05:48:45Z")

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Is the mock mesh imported from an FBX file? If so, one thing you can try is to enable `Bake Axis Conversion` on the import settings:

 ![Screenshot 2023-06-12 at 10.46.10 PM](https://us1.discourse-cdn.com/niantic/original/2X/7/772ab623b367be860b35bbbbdf16e2d2422f414c.png)

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### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [June 13, 2023, 7:44pm UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606/3 "2023-06-13T19:44:02Z")

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Hi Tobias,

This could be an issue relating to how the model is being imported into Unity. Unity uses a left-handed, Y-up coordinate system which might differ from 3D modeling software using a right-handed or Z-up coordinate system. The mesh data could be misinterpreted by Unity if the data was created by software using a different coordinate system. Other than that, I would try unchecking the ‘Optimize Game Object’ checkbox under the Rig tab of the import settings pane.

I hope that helps!

Kind Regards,  
Maverick L.

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### Author: ![Tobias\_Reidl](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/tobias_reidl/32/1688_2.png) [@Tobias\_Reidl](https://community.nianticspatial.com/u/Tobias_Reidl)
#### Post date: [June 21, 2023, 5:38pm UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606/4 "2023-06-21T17:38:25Z")

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@Brent_Austin , @Maverick_Niantic , thanks a bunch for your answers. For me the solution was just create a new scene with the ARDK templates. All meshes I used were ARDK provided ones so I don’t really know the issue. But using the Stock templates worked for me.

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### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [June 29, 2023, 2:22pm UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606/5 "2023-06-29T14:22:56Z")

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I’m glad you were able to get the issue resolved!

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### Author: ![Tobias\_Reidl](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/tobias_reidl/32/1688_2.png) [@Tobias\_Reidl](https://community.nianticspatial.com/u/Tobias_Reidl)
#### Post date: [July 4, 2023, 6:10am UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606/6 "2023-07-04T06:10:01Z")

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A bit late but I found the error why it was upside down. The AR Mesh should be -1 on the Y Scale. That was my mistake, as mine is set to simply 1.

 ![Screenshot 2023-07-04 at 08.09.28](https://us1.discourse-cdn.com/niantic/original/2X/9/993610cec36e8886ed42060a89bcbec6cba87ad8.png)

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### Author: ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)
#### Post date: [March 5, 2026, 11:44pm UTC](https://community.nianticspatial.com/t/mock-mesh-spawns-upside-down/3606/7 "2026-03-05T23:44:49Z")

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Age
