# Modify maptile size

**URL:** <https://community.nianticspatial.com/t/modify-maptile-size/5161>\
**Category:** I'm Stuck\
**Tags:** maps\
**Created:** [January 26, 2025, 11:29am UTC](https://community.nianticspatial.com/t/modify-maptile-size/5161 "2025-01-26T11:29:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Matthias\_S\_Nielsen](https://avatars.discourse-cdn.com/v4/letter/m/5f8ce5/32.png) [@Matthias\_S\_Nielsen](https://community.nianticspatial.com/u/Matthias_S_Nielsen)\
**Post date:** [January 26, 2025, 11:29am UTC](https://community.nianticspatial.com/t/modify-maptile-size/5161/1 "2025-01-26T11:29:17Z")

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_Include the following details (edit as applicable):_

- **Issue category** : Lightship Maps
- **Device type & OS version** : Android
- **Host machine & OS version** : Windows
- **Issue Environment** : Unity Remote
- **Xcode version** :
- **ARDK version** : 0.4.0
- **Unity version** : 2022.3.47f1

Description of the issue:  
In my project im trying to modify each tile in a range of the player, the problem is that the maptiles are rendered in way to big and each builder only holds a reference to, for example, ALL buildings in the tile or ALL roads in the tile (Not seperated into different prefabs). Is there a way to either get a reference to each building in a tile or just simply set the LightShipManager to render smaller sized tiles, but a larger amount of them?

 ![image](https://us1.discourse-cdn.com/niantic/original/2X/e/ed689169394bdabac1c354469e5c08fa65aef00c.png)  
For example: It would nice to have this selected tile be a 1/5. of the size

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [January 28, 2025, 5:48pm UTC](https://community.nianticspatial.com/t/modify-maptile-size/5161/2 "2025-01-28T17:48:04Z")

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Hi Mathias,

Unfortunately, it isn’t currently possible to access individual map elements nor can I recommend changing the tile size. Neither are built into the development kit, and both will require custom scripts or rewrites of the kit itself.

Kind regards,  
Maverick L.

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:44pm UTC](https://community.nianticspatial.com/t/modify-maptile-size/5161/3 "2026-03-05T23:44:23Z")

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Age
