# No camera feed with ARDK Remote - DllNotFound Error

**URL:** <https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887>\
**Category:** I'm Stuck\
**Created:** [April 26, 2022, 4:06pm UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887 "2022-04-26T16:06:51Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![Julian\_Anderson](https://avatars.discourse-cdn.com/v4/letter/j/f0a364/32.png) [@Julian\_Anderson](https://community.nianticspatial.com/u/Julian_Anderson)\
**Post date:** [April 26, 2022, 4:06pm UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/1 "2022-04-26T16:06:51Z")

</div>

- **Issue category** : ARDK Virtual Studio Tools
- **Device type & OS version** : Android
- **Host machine & OS version** : Mac (10.14.6 Mojave)
- **Issue Environment** : Unity Remote
- **Xcode version** :
- **ARDK version** : 1.3.1
- **Unity version** : 2020.3.33

I am trying to get the Virtual Studio Remote working fully and it’s almost there except for the camera feed. I’ve set everything up as per the instructions using USB as the connection. Everything works except for the camera feed, which repeatedly throws the below error in the Console (probably for every frame). Any thoughts?

```auto
DllNotFoundException: ardk_client_platform
Niantic.ARDK.AR._VideoStreamHelper._DecompressForVideo (Niantic.ARDK.AR.CompressedImage compressedImage) (at Assets/ARDK/AR/_VideoStreamHelper.cs:89)
Niantic.ARDK.AR.Image._SerializableImageBufferSerializer.DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/AR/Image/_SerializableImageBufferSerializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Niantic.ARDK.Utilities.BinarySerialization.IItemSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:75)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.ArrayOfUnsealedSerializer`1[T].DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/ArrayOfUnsealedSerializer.cs:55)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.SimpleSerializableSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/SimpleSerializableSerializer.cs:154)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.ArrayOfUnsealedSerializer`1[T].DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/ArrayOfUnsealedSerializer.cs:55)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.SimpleSerializableSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/SimpleSerializableSerializer.cs:154)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.GlobalSerializer.Deserialize (System.IO.Stream stream) (at Assets/ARDK/Utilities/BinarySerialization/GlobalSerializer.cs:412)
Niantic.ARDK.Utilities.Extensions._ObjectSerializationExtensions.DeserializeFromArray[T] (System.Byte[] byteArray) (at Assets/ARDK/Utilities/Extensions/_ObjectSerializationExtensions.cs:32)
Niantic.ARDK.VirtualStudio.Remote._EasyConnection._MessageReceived (UnityEngine.Networking.PlayerConnection.MessageEventArgs args) (at Assets/ARDK/VirtualStudio/Remote/_EasyConnection.cs:109)
Niantic.ARDK.VirtualStudio.Remote.RemoteMessageHandler.Callback (UnityEngine.Networking.PlayerConnection.MessageEventArgs e) (at Assets/ARDK/VirtualStudio/Remote/_UsbRemoteConnection.cs:184)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:221)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:58)
UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.InvokeMessageIdSubscribers (System.Guid messageId, System.Byte[] data, System.Int32 playerId) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Networking/PlayerConnection/PlayerEditorConnectionEvents.cs:66)
UnityEditor.Networking.PlayerConnection.EditorConnection.MessageCallbackInternal (System.IntPtr data, System.UInt64 size, System.UInt64 guid, System.String messageId) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Networking/PlayerConnection/EditorConnection.cs:190)

```

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<div class="post-metadata">

**Author:** ![Kevin\_W\_Young](https://avatars.discourse-cdn.com/v4/letter/k/898d66/32.png) [@Kevin\_W\_Young](https://community.nianticspatial.com/u/Kevin_W_Young)\
**Post date:** [April 26, 2022, 5:47pm UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/2 "2022-04-26T17:47:04Z")

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Hi Julian, this is a known issue, but I’ve noticed that you are using an old version of macOS, which isn’t supported by the ARDK. Please try updating your OS and build again, and let us know if the issue still persists.

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<div class="post-metadata">

**Author:** ![Julian\_Anderson](https://avatars.discourse-cdn.com/v4/letter/j/f0a364/32.png) [@Julian\_Anderson](https://community.nianticspatial.com/u/Julian_Anderson)\
**Post date:** [April 26, 2022, 9:35pm UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/3 "2022-04-26T21:35:54Z")

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Hi Kevin,

So this feature isn’t supported yet or it should work but some people are having issues?

Also, which macOS is supported? I can’t seem to find that info in the docs.

Thanks

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<div class="post-metadata">

**Author:** ![Kevin\_W\_Young](https://avatars.discourse-cdn.com/v4/letter/k/898d66/32.png) [@Kevin\_W\_Young](https://community.nianticspatial.com/u/Kevin_W_Young)\
**Post date:** [April 26, 2022, 11:06pm UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/4 "2022-04-26T23:06:09Z")

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Hi Julian, playing in remote mode is definitely supported. We have had users reporting the same error you are seeing on Intel/M1 chips depending on Unity build, hence the “known issue”. There are no specific macOS that ARDK supports listed in our documentations, but in general to avoid any issues, we recommend using newer macOS especially if you are developing with Xcode.

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<div class="post-metadata">

**Author:** ![Takashi\_Miwa](https://avatars.discourse-cdn.com/v4/letter/t/90db22/32.png) [@Takashi\_Miwa](https://community.nianticspatial.com/u/Takashi_Miwa)\
**Post date:** [April 27, 2022, 4:11am UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/5 "2022-04-27T04:11:21Z")

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Hi, I am using the latest Mac OS and have the same problem.  
Is there anything else I can do to deal with this?  
I have applied the patch for M1Mac.

- **Device type & OS version** : Android
- **Host machine & OS version** : Mac (12.3.1 Monterey)
- **Issue Environment** : Unity Remote
- **ARDK version** : 1.3.1
- **Unity version** : 2020.3.33

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<div class="post-metadata">

**Author:** ![Takashi\_Miwa](https://avatars.discourse-cdn.com/v4/letter/t/90db22/32.png) [@Takashi\_Miwa](https://community.nianticspatial.com/u/Takashi_Miwa)\
**Post date:** [April 27, 2022, 4:23am UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/6 "2022-04-27T04:23:03Z")

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I have found reports of similar problems.

> [@Remote via Virtual Studio on M1 Still shows error System.DllNotFoundException: TODO\_DOES\_NOT\_EXIST](https://community.nianticspatial.com/t/remote-via-virtual-studio-on-m1-still-shows-error-system-dllnotfoundexception-todo-does-not-exist/1770):
>
> Include the following details while filing a bug report (edit as applicable): Issue category: / Unity Example Package / PlaneAnchors Device type & OS version: Android / iOS (Galaxy S21 & iPhone7) Host machine & OS version: Mac on Monterey 12.3 Issue Environment : Unity Remote Xcode version: 13.3 ARDK version: 1.2.0 Console Log: DllNotFoundException: TODO\_DOES\_NOT\_EXIST assembly: type: member:(null) Niantic.ARDK.AR.\_VideoStreamHelper.\_DecompressForVideo (Niantic.ARDK.AR.CompressedIma…

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<div class="post-metadata">

**Author:** ![Kevin\_W\_Young](https://avatars.discourse-cdn.com/v4/letter/k/898d66/32.png) [@Kevin\_W\_Young](https://community.nianticspatial.com/u/Kevin_W_Young)\
**Post date:** [April 27, 2022, 6:27pm UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/7 "2022-04-27T18:27:25Z")

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Hi Takashi, thank you for bringing this to our attention. This issue is due to M1 not being fully supported, and this is definitely something Niantic has been looking into. Please stay tuned for any updates!

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<div class="post-metadata">

**Author:** ![yasassri](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/yasassri/32/705_2.png) [@yasassri](https://community.nianticspatial.com/u/yasassri)\
**Post date:** [May 22, 2022, 6:37am UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/8 "2022-05-22T06:37:50Z")

</div>

Can we expect some improvements to **Mac M1-based machines** with the upcoming release? May be together with Lightship Summit?  
🤞

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<div class="post-metadata">

**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:26pm UTC](https://community.nianticspatial.com/t/no-camera-feed-with-ardk-remote-dllnotfound-error/1887/9 "2026-03-05T23:26:31Z")

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