# No ground on ARDK v2.0

**URL:** <https://community.nianticspatial.com/t/no-ground-on-ardk-v2-0/2037>\
**Category:** Bug Reports\
**Created:** [May 25, 2022, 5:20pm UTC](https://community.nianticspatial.com/t/no-ground-on-ardk-v2-0/2037 "2022-05-25T17:20:34Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![BBIT-Solutions](https://avatars.discourse-cdn.com/v4/letter/b/bc79bd/32.png) [@BBIT-Solutions](https://community.nianticspatial.com/u/BBIT-Solutions)\
**Post date:** [June 2, 2022, 2:03pm UTC](https://community.nianticspatial.com/t/no-ground-on-ardk-v2-0/2037/7 "2022-06-02T14:03:36Z")

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Little Update:  
I have 2 Projects:  
**Project A** : Uses ARDK **1.3.1** and the Examples and Mock environment for it  
**Project B** : Uses ARDK **2.0.0** and the Examples and Mock environment for it

In each one I’ve build a scene only to visualize Meshing. (Without using any prefabs, templates or similar). So that i have now in each project the exact same scene with exact same Hierarchy (same GameObjects, same Components).

Project A shows the ground and finds everything immediately and the mesh is very fine. Project B only finds walls and ceiling, is (subjectively) very slow and the mesh is extremely “rough” (e.g. you can’t regognize Bottles on a desk or similar).

When i bring the scene from Project B into Project A, so that there are really the exact same scenes in the same Project, it still does not show the ground.

But when i go the other way and bring the scene, which was originally created in Project A, into Project B, i can see the ground in a project using ARDK 2.0.0 🥳

It is really confusing, because it seems then in the end not to be a problem with the ARDK 2.0.0 itself, but with anything else (just what???)

So, this is at least a workaround, to be able to use Ground Detection on a mesh in ARDK. Maybe it helps anybody, too. Or it helps you for troubleshooting @Gilberto

But really wonder why it works, and would be nice, if it could be fixed, so that you can create a scene also directly in the project, which you really use 🙂

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