# 'ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)' is obsolete:

**URL:** <https://community.nianticspatial.com/t/scriptablerenderpass-configuretarget-rendertargetidentifier-is-obsolete/4896>\
**Category:** Bug Reports\
**Created:** [October 16, 2024, 8:54pm UTC](https://community.nianticspatial.com/t/scriptablerenderpass-configuretarget-rendertargetidentifier-is-obsolete/4896 "2024-10-16T20:54:19Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![SimonDarksideJ](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/simondarksidej/32/1492_2.png) [@SimonDarksideJ](https://community.nianticspatial.com/u/SimonDarksideJ)\
**Post date:** [October 16, 2024, 8:54pm UTC](https://community.nianticspatial.com/t/scriptablerenderpass-configuretarget-rendertargetidentifier-is-obsolete/4896/1 "2024-10-16T20:54:19Z")

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_Include the following details while filing a bug report (edit as applicable):_

- **Issue category** : Lightship Maps / Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS /Scanning Framework
- **Device type & OS version** : Android / iOS / Other Ex. iPhone 8+ on iOS 13
- **Host machine & OS version** : Windows
- **Issue Environment** : Unity
- **Xcode version** :
- **ARDK version** : 3.9
- **Unity version** : U6 (6000.0.20f1)

Bug reproduction steps:  
Create a new Unity 6 project and import the ARDK from Git using the package manager.

Once installed, two issues appear:

- ‘ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)’ is obsolete:
- ‘ScriptableRenderer.cameraColorTarget’ is obsolete: ‘Use cameraColorTargetHandle’

Thus, ARDK is not usable in Unity 6 which releases imminently.

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**Author:** ![SimonDarksideJ](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/simondarksidej/32/1492_2.png) [@SimonDarksideJ](https://community.nianticspatial.com/u/SimonDarksideJ)\
**Post date:** [October 16, 2024, 9:23pm UTC](https://community.nianticspatial.com/t/scriptablerenderpass-configuretarget-rendertargetidentifier-is-obsolete/4896/2 "2024-10-16T21:23:25Z")

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ON further inspection the issues with the Package in Unity 6 run much deeper as the Scriptable Render Pipeline has been deprecated in favour of the newer “RenderGraph” system.

And the Simulation services have also significantly changed.

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**Author:** ![JoshM](https://avatars.discourse-cdn.com/v4/letter/j/4af34b/32.png) [@JoshM](https://community.nianticspatial.com/u/JoshM)\
**Post date:** [October 18, 2024, 11:14pm UTC](https://community.nianticspatial.com/t/scriptablerenderpass-configuretarget-rendertargetidentifier-is-obsolete/4896/3 "2024-10-18T23:14:42Z")

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Hello, thank you for reaching out! Unity 6 is yet to be supported, as the LTS version has been released only recently. We generally wait for a Unity version to have an LTS before adding support. That being said, now that an LTS has been released, we could consider adding support for Unity 6 in a future update. We wouldn’t be able to provide a timeline for when that is available, though.

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:46pm UTC](https://community.nianticspatial.com/t/scriptablerenderpass-configuretarget-rendertargetidentifier-is-obsolete/4896/4 "2026-03-05T23:46:46Z")

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Age
