# Texturing issue while Meshing

**URL:** <https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677>\
**Category:** I'm Stuck\
**Created:** [July 4, 2023, 6:15am UTC](https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677 "2023-07-04T06:15:11Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Tobias\_Reidl](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/tobias_reidl/32/1688_2.png) [@Tobias\_Reidl](https://community.nianticspatial.com/u/Tobias_Reidl)\
**Post date:** [July 4, 2023, 6:15am UTC](https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677/1 "2023-07-04T06:15:11Z")

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- **ARDK version** : 2.5.2
- **Unity version** : 2021 f20

Description of the issue:

Hi y’all I have a little issue when trying to texture mesh. Whenever I apply a Material to the Mesh Chunks such as a Flower meadow the texture seems to be extremely distorted and does not look like it should.

For example:

This is how the texture should look like:

 ![Screenshot 2023-07-04 at 08.05.51](https://us1.discourse-cdn.com/niantic/original/2X/3/3108577e5cbc349b1de13ac815f7e8317b2be08e.png)

This is how it actually looks:

 ![Screenshot 2023-07-04 at 08.05.59](https://us1.discourse-cdn.com/niantic/original/2X/3/3619b990d2bd82af9c25cb27b07547d56ad9c198.jpeg)

Does anyone know how this issue can be fixed? It is not only this but seemingly any texture. I just noticed that the pivot and center of the mesh chunks are not at the object itself but at the camera and about 1 Y above it respectively.

Does anyone have a solution for that? Thanks a lot in advance 🙂  
Tobi

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**Author:** ![Dylan\_Smit](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/dylan_smit/32/562_2.png) [@Dylan\_Smit](https://community.nianticspatial.com/u/Dylan_Smit)\
**Post date:** [July 4, 2023, 7:28am UTC](https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677/2 "2023-07-04T07:28:02Z")

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You might need to recalculate the UVs or make a world space/triplanar shader for the texture.

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [July 6, 2023, 6:42pm UTC](https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677/3 "2023-07-06T18:42:17Z")

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Hi Tobias,

Dylan is right on point here. If you need an example of a worldspace shader, check out my answer here. Let me know if you have any further questions or concerns!

Kind Regards,  
Maverick L.

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [July 19, 2023, 3:50pm UTC](https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677/4 "2023-07-19T15:50:21Z")

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I apologize. The link did not attach properly. Please check out this post: [Custom Transparent Material on AR Mesh - #6 by Maverick\_Liberty](https://community.nianticspatial.com/t/custom-transparent-material-on-ar-mesh/3352/6)

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**Author:** ![Tobias\_Reidl](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/tobias_reidl/32/1688_2.png) [@Tobias\_Reidl](https://community.nianticspatial.com/u/Tobias_Reidl)\
**Post date:** [July 25, 2023, 5:44am UTC](https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677/5 "2023-07-25T05:44:41Z")

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Thanks a bunch Dylan & Maverick. Recalc the UV’s did work 🙂

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**Author:** ![system](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/system/32/13_2.png) [@system](https://community.nianticspatial.com/u/system)\
**Post date:** [July 25, 2023, 7:45am UTC](https://community.nianticspatial.com/t/texturing-issue-while-meshing/3677/6 "2023-07-25T07:45:06Z")

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Closed on July 25, 2023, 7:45am UTC

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