# URP Shaders and New Input System

**URL:** <https://community.nianticspatial.com/t/urp-shaders-and-new-input-system/1836>\
**Category:** Feature Requests\
**Created:** [April 15, 2022, 9:50am UTC](https://community.nianticspatial.com/t/urp-shaders-and-new-input-system/1836 "2022-04-15T09:50:25Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Dylan\_Smit](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/dylan_smit/32/562_2.png) [@Dylan\_Smit](https://community.nianticspatial.com/u/Dylan_Smit)\
**Post date:** [April 15, 2022, 9:50am UTC](https://community.nianticspatial.com/t/urp-shaders-and-new-input-system/1836/1 "2022-04-15T09:50:25Z")

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The URP is the recommended render pipeline for mobile development. I think Lightship should support this better with the included shaders/materials (maybe a way to upgrade them with a package), so the Sample assets work well with the URP.  
The same goes for the new input manager. I currently cannot easily make my game with it since I use the sample projects for testing. This is less relevant than the URP shader support, but still good to look into in my opinion.

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**Author:** ![Umaiya\_Doddamani1](https://avatars.discourse-cdn.com/v4/letter/u/439d5e/32.png) [@Umaiya\_Doddamani1](https://community.nianticspatial.com/u/Umaiya_Doddamani1)\
**Post date:** [April 15, 2022, 5:17pm UTC](https://community.nianticspatial.com/t/urp-shaders-and-new-input-system/1836/2 "2022-04-15T17:17:03Z")

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Hi Dylan,

Thanks for writing in your suggestion. I have passed this to our internal team for consideration.  
Appreciate your feedback.

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**Author:** ![Chris\_Daniel](https://avatars.discourse-cdn.com/v4/letter/c/35a633/32.png) [@Chris\_Daniel](https://community.nianticspatial.com/u/Chris_Daniel)\
**Post date:** [April 18, 2022, 2:26pm UTC](https://community.nianticspatial.com/t/urp-shaders-and-new-input-system/1836/3 "2022-04-18T14:26:12Z")

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Dylan,  
This might help and is what I do when setting up project  
[https://docs.unity.cn/Packages/com.unity.render-pipelines.universal@8.0/manual/upgrading-your-shaders.html](https://docs.unity.cn/Packages/com.unity.render-pipelines.universal@8.0/manual/upgrading-your-shaders.html)

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**Author:** ![Dylan\_Smit](https://sea2.discourse-cdn.com/niantic/user_avatar/community.nianticspatial.com/dylan_smit/32/562_2.png) [@Dylan\_Smit](https://community.nianticspatial.com/u/Dylan_Smit)\
**Post date:** [April 18, 2022, 3:48pm UTC](https://community.nianticspatial.com/t/urp-shaders-and-new-input-system/1836/4 "2022-04-18T15:48:21Z")

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Thanks for the suggestion, but sadly custom shaders usually don’t automatically upgrade well and it costs a lot of time to convert them

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**Author:** ![Maverick\_Niantic](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maverick\_Niantic](https://community.nianticspatial.com/u/Maverick_Niantic)\
**Post date:** [March 5, 2026, 11:47pm UTC](https://community.nianticspatial.com/t/urp-shaders-and-new-input-system/1836/5 "2026-03-05T23:47:57Z")

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Closed on March 5, 2026, 11:47pm UTC

Age
