ARDK Sample 3.14.0 does not show the image that should be set in Canvas

Include the following details (edit as applicable):

  • Issue category: All Sample
  • Device type & OS version: iPhone 11pro + on iOS 17.7.1
  • Host machine & OS version: Mac on Ventura 13.7.1
  • Issue Environment : Unity Remote / Unity Mock / On Device
  • Xcode version: 15.2
  • ARDK version: 3.14.0
  • Unity version: 6000.0.36f1

Description of the issue:
All of the image < source image settings in Canvas were not set.

And the following error was displayed and could not be imported.

"Could not create asset from Assets/Samples/Common/Textures/UI/logo.png:. File could not be read

(Filename: Editor/Src/AssetPipeline/TextureImporting/TextureImporter.cpp Line: 710)"

How to solve?


Hi Noriko,

To ensure the SDK can access the image, please select it from within the project folder, and, from in the Inspector, make sure the texture is ticked as “Read/Write Enabled.”

Let me know if you have any other questions or need further clarification!

Kind regards,
Maverick L.

I tried to open the png file but got the following error:

The file “grid_texture.png” could not be opened.

The file may be corrupt or use a format not recognized by Preview."

The png file was corrupted when you opened the ARDK Sample from compression.

What should I do in this case?

I solved the problem by copying and pasting

Texture from ARDK Sample 3.13.0 to ARDK Sample 3.14.0.

Please let me know if there is a Texture that is only set in 3.14.0.

Please.

I would have liked to have been notified of the update to the ARDK Sample 3.14.0 fix.

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