Hello, I’m seeing exactly this problem even though I don’t enable meshing until after all the peers have become stable - is there some specific thing I need to do to reset the ARMesh?
(I’m using ARMeshManager not managed via Unity Lifecycle and I call nothing on it until I call Initialise and EnableFeatures after the peers are stabilised.)
- I’ve also tried deleting the ARMeshManager game object and reinstantiating it.
Once the peers I have in the game have become stable is there some specific thing I need to call to let the networking know that no more peers are expected/allowed?
Thanks