Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
Xcode version:
ARDK version:
Unity version: 2019.4.32f1
Description of the issue:
Been running through the tutorials and got to the Meshing and Collision tutorial. When I add the ARMesh prefab and run it onto my phone nothing happens. The camera is being used but there is no material mapping the floor or wall. Any suggestions?
One thing to double-check: make sure that there’s only one scene camera and that it’s set in the Camera field of all the ARDK managers you’re using, including the Depth Manager.
Ensure that your ARMeshManager has a mesh chunk prefab attached to it, and that the prefab itself contains a MeshFilter and a MeshRenderer, and that the MeshRenderer has a material.
Lastly ensure the ARMeshManager has a mesh root object attached to it, and that the mesh root’s scale transform is (1, -1, 1)
Thank you for your feedback. I’ve gone ahead and shared this with our team. Keep in mind that we can’t guarantee if/when a feature will be available but you can always keep up to date with the app release notes upon each update and check out the Scaniverse website for the latest news
I was also going to request this as it’s important to keep some locations private especially when sharing scans on social media. I hope this gets implemented soon.