-
Issue category: Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / ARDK Virtual Studio Tools / Developer Tools
-
ARDK version: 1.0.1
-
Unity version: 2019.4.33F1
Description of the issue: Whenever I try to use the AR Depth Manager in a scene via “Manage Using Unity Lifecycle”, I cannot get the scene to occlude properly. I verified that depth and occlusion works properly by loading in the ARDK Example DepthMeshOcclusion, which uses its own Manager.
I’ve referenced both the documentation and the video and neither show me what I’m doing wrong.
Hi John,
Can you explain a bit more about how the occlusion is failing in your scene? A step by step description of your implementation, screenshot(s) of the issue, and an explanation of the expected functionality would be helpful in pinpointing the issue.
Erik,
Thanks for the reply. I found a few ways to fix my issue, but the easiest one seems to be that the Camera’s Culling Mask seems dependent on deselecting ARDK_MockWorld; even in the editor.
Thanks
Excellent. I’m glad you were able to resolve the issue.
Hello,
Thanks for your feedback, I’ve sent it over to our team. Please note that we can’t guarantee if/when a feature will be available. To stay up to date you can always check out the Scaniverse website.