Include the following details (edit as applicable):
- Issue category: Real-time Mapping-Depth
- Host machine & OS version: Mac
- Issue Environment : On Device / Editor
- ARDK version: 2.3.0
- Unity version: 2021.3.11
Description of the issue:
Hey all, so i’ve been having some weird issues with ar depth manager occlusion.
Whenever i test with a mock scene or on device i get inconsistent results with depth estimation where half of an object gets occluded while it should be completely visible or obscured. I’ve messed around with the ARDK scripts to fix this but have yet to find a solution.
Here is some footage:
Some info about the setup in editor:
I’m using URP and to get everything displayed on 2 screens i’m rendering the camera footage to a render texture and the AR footage to a separate render texture to overlay them both on a canvas. This is the reason i can’t use the depth texture since that doesn’t render to a texture at all in my tests.
I know this is very specific, not expecting a fully ready solution but just hoping for a few pointers or tips