- Issue category: Semantic Segmentation
- Device type & OS version: iOS the latest (not running on device yet)
- Host machine & OS version: Mac OS Monterey
- Issue Environment : Unity Mock
- Xcode version: the latest (not running on device yet)
- ARDK version: 2.0.0
- Unity version: 2020.3.32
Bug reproduction steps:
- “ArdkAuthConfig.asset” was placed in “Assets/Resources/ARDK”
- No other “ArdkAuthConfig.asset” exists in “Assets/ARDKExamples” and in “Assets/LightshipHUB”
- After clicking “Play”, got this as error:
#Niantic.ARDK.Internals.StartupSystems#: Attempted to authenticate ARDK Api Key, but got error: AuthHttp
UnityEngine.Debug:LogError (object)
Niantic.ARDK.Utilities.Logging.UnityARLogHandler:Error (string) (at Assets/ARDK/Utilities/Logging/LogHandler/UnityARLogHandler.cs:41)
Niantic.ARDK.Utilities.Logging.ARLog:_Error (string) (at Assets/ARDK/Utilities/Logging/ARLog.cs:198)
Niantic.ARDK.Internals.StartupSystems:SetAuthenticationParameters () (at Assets/ARDK/Internals/StartupSystems.cs:184)
Niantic.ARDK.Internals.StartupSystems:ManualStartup () (at Assets/ARDK/Internals/StartupSystems.cs:90)
Niantic.ARDK.Internals.StartupSystems:EditorStartup () (at Assets/ARDK/Internals/StartupSystems.cs:48)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:154)