Description of the issue:
- Issue category: Developer Tools
- Device type & OS version: Android (Using for Google Pixel 2 XL)
- Host machine & OS version: Windows 10 & Andriod version 11.0
- Issue Environment : Unity Remote
- Xcode version: (for andriod)
- ARDK version: 2.1.0
- Unity version: 2020.3.2.1f1
I’ve got these errors upon installing ARDK 2.1 Package
DirectoryNotFoundException: Could not find a part of the path “C:\Users\winst\Downloads\XR202 - Augmented Reality\LightShip_Demo\Assets\ARDK\Plugins\unity_exports\ardk_client_platform\libs\protobuf_csharp_dll\Niantic.Protobufs\System.Runtime.CompilerServices.Unsafe.4.5.2\netstandard2.0\Niantic.System.Runtime.CompilerServices.Unsafe.dll”
System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at :0)
Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) (at :0)
Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) (at :0)
UnityEditor.AssemblyHelper.ExtractAllClassesThatAreUserExtendedScripts (System.String path, System.String& classNamesArray, System.String& classNameSpacesArray, System.String& originalClassNameSpacesArray) (at <208f92fc783546f9abbe643bfc23920c>:0)