Hi there!
There has been a post about the far plane being automatically set to 100m in the occlusion/rendering of placed objects (Far plane forced to 100 meters), and I wanted to ask if this is going to be changed in a future release?
The project I am working on relies heavily on displaying far-away POI in a landscape (where VPS is not an option), and I implemented sky segmentation to overcome this problem. I am still having problems displaying all POI, especially if they are between me and eg. a house/big objects and the rendered objects flicker a lot (although I am currently testing with an old iPhone, hopefully the performance will increase when I switch to a newer one).
I am sure there is a proper workaround (as described in the answer to the above post), but I wanted to know if the far-away clipping might get changed, or if it is going to stay at 100m.
Thanks!