Include the following details (edit as applicable):
- Issue category: Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking
- Device type & OS version: Android / iOS
- Host machine & OS version: Mac / Windows
- Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
- Xcode version:
- ARDK version: 1.0.1
- Unity version: 2021.2.7
I’m just wondering how do you send messages with multiple parameters with HLAPI? With low level I could just append the serialized bytes of multiple values, such as name, hp, position. But with NetworkedField and MessageStreamReplicator it seems like you can only sync one object/variable. I’m relatively new to networking so I apologize if i’m missing something obvious.