So on the lightship website, I saw one example: throw a dice and the dice bounce to the wall(Real world) and bounce back. How do I add collider into the mesh that I scanned? I know that you can download the mesh that you uploaded. But what I mean is if you can place an object on top of the triangle, meaning it recognises the object right? Then how to add collider into it?
I think what I mean is I want to add a collider into the object that I scanned, instead of the object that I have spawned. Because like the ARDK example where you can place a cube, if I add a rigid body to the cube and add force, it should bounce to the real-world object that I have scanned. But it didn’t, Although my cube has a collider on it, In order to have the cube bounce back it requires the real-world object have a collider as well. So what i want to know is how to add a collider into the object that I scanned. In addition, when you place an object on top of the real-world object that you scanned doesn’t mean it has a collider on it. I think one of the example videos explained it .
You’re probably looking for this page: Advanced Tutorial: Meshing and Collisions — Niantic Lightship Augmented Reality Developer Kit release-2.1 documentation
Hi,
The tutorial Jimmy posted will be helpful. Let me know if you need more assistance.
Thanks, Jimmy.
