Is depth-based occlusion need internet connection

Include the following details (edit as applicable):

  • Issue category: Semantic Segmentation / Real-time Mapping-Depth / ARDK Documentation
  • Device type & OS version: Android 12
  • Host machine & OS version: Windows
  • Issue Environment : On Device
  • ARDK version:2.3.0
  • Unity version:2021.3.2

Description of the issue:
Is depth-based occlusion require an active internet connection? Because sometimes I noticed some weird behaviour on occlusion (placed object not visible)while there is no internet connection.

As far as I know it just uses the depth information from the camera

Hi, @Naveen!

There’s no requirement for an active internet connection at this time for only depth-based occlusion. You can test this by building the Depth scene that ships with ARDK Examples, installing it to your device, and testing the scene while the device is in Airplane Mode.