Include the following details (edit as applicable):
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Issue category: Multiplayer / ARDK Virtual Studio Tools / Developer Tools / Networking /
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Device type & OS version: Android
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Host machine & OS version: Windows
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Issue Environment : Unity Mock
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ARDK version:2.51
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Unity version:2021.3.14f1
Description of the issue: joining session Mock doesn’t find session (password match, virtual studio was open) Not sure where else to look
System.NullReferenceException: Object reference not set to an instance of an object
at Niantic.ARDK.VirtualStudio.AR.Networking._MockARNetworkingSessionsMediator.GetConnectedSessions (System.Guid stageIdentifier) [0x0000e] in C:\Users\natal\Documents\AAA Thesis work\NattyVersionControl\VPS Reef\Assets\ARDK\VirtualStudio\AR\Networking_MockARNetworkingSessionsMediator.cs:77
at Niantic.ARDK.VirtualStudio.AR.Networking.Mock._MockARNetworking.BroadcastState (Niantic.ARDK.AR.Networking.PeerState state) [0x00035] in C:\Users\natal\Documents\AAA Thesis work\NattyVersionControl\VPS Reef\Assets\ARDK\VirtualStudio\AR\Networking_MockARNetworking.cs:244
at Niantic.ARDK.VirtualStudio.AR.Networking.Mock._MockARNetworking.<_HandleNetworkingConnected>b__34_0 () [0x0000e] in C:\Users\natal\Documents\AAA Thesis work\NattyVersionControl\VPS Reef\Assets\ARDK\VirtualStudio\AR\Networking_MockARNetworking.cs:187
at Niantic.ARDK.Utilities._CallbackQueue.ConsumeQueue () [0x0004b] in C:\Users\natal\Documents\AAA Thesis work\NattyVersionControl\VPS Reef\Assets\ARDK\Utilities_CallbackQueue.cs:70 from context:
UnityEngine.Debug:LogError (object)