Include the following details (edit as applicable):
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Issue category: ARDK Virtual Studio Tools / Developer Tools
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Host machine & OS version: Mac M1 Ventura
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Issue Environment : Unity Mock
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Xcode version:
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ARDK version: 2.5.2
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Unity version: 2021.3.f20
Description of the issue:
As can be seen in the video, my Mock-Meshes always spawn upside down. I did not change anything from the standard settings. Right now I’m using a custom script to turn the mesh after creation, however that is only a work around.
What am I doing wrong?
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Is the mock mesh imported from an FBX file? If so, one thing you can try is to enable Bake Axis Conversion
on the import settings:
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Hi Tobias,
This could be an issue relating to how the model is being imported into Unity. Unity uses a left-handed, Y-up coordinate system which might differ from 3D modeling software using a right-handed or Z-up coordinate system. The mesh data could be misinterpreted by Unity if the data was created by software using a different coordinate system. Other than that, I would try unchecking the ‘Optimize Game Object’ checkbox under the Rig tab of the import settings pane.
I hope that helps!
Kind Regards,
Maverick L.
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@Brent_Austin , @Maverick_Niantic , thanks a bunch for your answers. For me the solution was just create a new scene with the ARDK templates. All meshes I used were ARDK provided ones so I don’t really know the issue. But using the Stock templates worked for me.
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I’m glad you were able to get the issue resolved!
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A bit late but I found the error why it was upside down. The AR Mesh should be -1 on the Y Scale. That was my mistake, as mine is set to simply 1.
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