Include the following details (edit as applicable):
- Issue category: Lightship Maps
- Device type & OS version: Android
- Host machine & OS version: Windows
- Issue Environment : Unity Remote
- Xcode version:
- ARDK version: 0.4.0
- Unity version: 2022.3.47f1
Description of the issue:
In my project im trying to modify each tile in a range of the player, the problem is that the maptiles are rendered in way to big and each builder only holds a reference to, for example, ALL buildings in the tile or ALL roads in the tile (Not seperated into different prefabs). Is there a way to either get a reference to each building in a tile or just simply set the LightShipManager to render smaller sized tiles, but a larger amount of them?
For example: It would nice to have this selected tile be a 1/5. of the size