Modify maptile size

Include the following details (edit as applicable):

  • Issue category: Lightship Maps
  • Device type & OS version: Android
  • Host machine & OS version: Windows
  • Issue Environment : Unity Remote
  • Xcode version:
  • ARDK version: 0.4.0
  • Unity version: 2022.3.47f1

Description of the issue:
In my project im trying to modify each tile in a range of the player, the problem is that the maptiles are rendered in way to big and each builder only holds a reference to, for example, ALL buildings in the tile or ALL roads in the tile (Not seperated into different prefabs). Is there a way to either get a reference to each building in a tile or just simply set the LightShipManager to render smaller sized tiles, but a larger amount of them?


For example: It would nice to have this selected tile be a 1/5. of the size

Hi Mathias,

Unfortunately, it isn’t currently possible to access individual map elements nor can I recommend changing the tile size. Neither are built into the development kit, and both will require custom scripts or rewrites of the kit itself.

Kind regards,
Maverick L.