Niantic MAU with AR Foundation

Hi, I have an app with free features built with ARFoundation, and I’m planning to add Niantic SDK Meshing for a feature that users must pay to use. My plan is to put each framework in a different Unity scene.
I want to know if the Niantic SDK MAU counts the total number of installs or only the devices that open the scene with the Niantic library (perhaps the framework sends a ping to their server?).
My free users would only receive banner ads, so they might not cover the cost per MAU. That’s why I’m interested in knowing if Niantic will also charge me for those users even if they don’t open the scene containing the Niantic library.
Thanks in advance :slight_smile:

Hi Victor,

In theory, if you’re able to separate all ARDK functionality to only your paid users then only those users should count towards the MAU but I would highly recommend testing this out thoroughly to make sure your free users aren’t using anything ARDK related.