Include the following details (edit as applicable):
- Issue category: Lightship Maps / Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS / Scanning Framework
- Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
- Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
- Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
- Xcode version:
- ARDK version: 3.12
- Unity version: 2022.3.37f1
Description of the issue:
Hello! Just to preface, I am a beginner in coding/unity, please explain simply for me!
I am following this video on using WPS (https://www.youtube.com/watch?v=wBNSAk6tbgg) and when I am creating the scripts, I get the error messages:
“Severity Code Description Project File Line Suppression State
Error (active) CS0234 The type or namespace name ‘Lightship’ does not exist in the namespace ‘Niantic’ (are you missing an assembly reference?) Assembly-CSharp, Assembly-CSharp.Player…”
At the top of the script I am using:
using System.Collections;
using System.Collections.Generic;
using Niantic.Lightship.AR.WorldPositioning;
using Niantic.Lightship.AR.XRSubsystems;
using UnityEngine;
What am I doing wrong? I am actually able to recreate the script in the sample projects. What’s different? I have the newest ARDK 3.12 package installed.