- Platform category: Unity
- Unity version: 6000.0.69f1
- Issue category: Real-time Mapping-Depth / Occlusion
- Device Model & OS version: Nothing Phone 2a (Android 16)
- NSDK version: 4.0.0-b2-26022000
This topic follows a previous one that was closed before I had time to reply ( Occlusion not working on latest ardk versions ).
Sorry for the delay, I haven’t been working on this project recently.
It seems that the bug is still occurring.
I recorded my phone while testing with Unity version 6000.0.69f1 and ARDK version 4.0.0-b2-26022000:
- Launching the application → occlusion appears to be disabled
- Minimizing / reopening the app → occlusion is working
- Minimizing / reopening the app again → the depth seems to get stuck on the last frame from before minimizing the application.
I also checked the logcat logs and noticed that “InfiniTAM - [INFO] Created ThreadPool with 1 thread” is only called during step 2 (when occlusion is working). If I’m not mistaken, this should be called when the application starts.
I’m also curious: am I the only one experiencing this issue?