Include the following details while filing a bug report (edit as applicable):
Issue category : Plane detection
Device type & OS version : Android
Host machine & OS version : Windows
Issue Environment :Unity Mock / On Device
ARDK version : 2.1
Unity version :2021.3.5f1
Bug reproduction steps:
Made plane prefab with plane and box collider (let’s say 2 in Y size)
Add prefab to plane detection
Run Unity Mock or on device and box collider Y is locked at 0, making it useless
Hello Dylan,
We are trying to reproduce the issue on our end.
In the meantime, can you please provide the below details,
Screenshots of your inspector and hierarchy window,
Screenshots of your issue
Details of any error log you may have.
It would be helpful while we look into the problem.
Umaiya_Doddamani1:
nshots of your inspector and hierarchy window,
Screenshots of your issue
Details of any error log you may have.
Don’t have any lightship projects on this system, but adding a box collider to the plane prefab should be doable (;
I have the error that box colliders don’t support size of 0, so it won’t do anything
Hi Dylan,
I have tried one of the ARDK examples using the BoxCollider component and it works as expected.
Please refer to: creating prefabs section to see details about the BoxCollider component.
I hope this helps!