Include the following details while filing a bug report (edit as applicable):
- Issue category: / Unity Example Package / PlaneAnchors
- Device type & OS version: Android / iOS (Galaxy S21 & iPhone7)
- Host machine & OS version: Mac on Monterey 12.3
- Issue Environment : Unity Remote
- Xcode version: 13.3
- ARDK version: 1.2.0
Console Log:
DllNotFoundException: TODO_DOES_NOT_EXIST assembly: type: member:(null)
Niantic.ARDK.AR._VideoStreamHelper._DecompressForVideo (Niantic.ARDK.AR.CompressedImage compressedImage) (at Assets/ARDK/AR/_VideoStreamHelper.cs:89)
Niantic.ARDK.AR.Image._SerializableImageBufferSerializer.DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/AR/Image/_SerializableImageBufferSerializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41) Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer
1[T].Niantic.ARDK.Utilities.BinarySerialization.IItemSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:75)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.ArrayOfUnsealedSerializer1[T].DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/ArrayOfUnsealedSerializer.cs:55) Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer
1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.SimpleSerializableSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/SimpleSerializableSerializer.cs:154)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.ArrayOfUnsealedSerializer1[T].DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/ArrayOfUnsealedSerializer.cs:55) Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer
1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.SimpleSerializableSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/SimpleSerializableSerializer.cs:154)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.GlobalSerializer.Deserialize (System.IO.Stream stream) (at Assets/ARDK/Utilities/BinarySerialization/GlobalSerializer.cs:412)
Niantic.ARDK.Utilities.Extensions._ObjectSerializationExtensions.DeserializeFromArray[T] (System.Byte byteArray) (at Assets/ARDK/Utilities/Extensions/_ObjectSerializationExtensions.cs:32)
Niantic.ARDK.VirtualStudio.Remote._EasyConnection._MessageReceived (UnityEngine.Networking.PlayerConnection.MessageEventArgs args) (at Assets/ARDK/VirtualStudio/Remote/_EasyConnection.cs:109)
Niantic.ARDK.VirtualStudio.Remote.RemoteMessageHandler.Callback (UnityEngine.Networking.PlayerConnection.MessageEventArgs e) (at Assets/ARDK/VirtualStudio/Remote/_UsbRemoteConnection.cs:184)
UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:219) UnityEngine.Events.UnityEvent
1[T0].Invoke (T0 arg0) (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:58)
UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.InvokeMessageIdSubscribers (System.Guid messageId, System.Byte data, System.Int32 playerId) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Networking/PlayerConnection/PlayerEditorConnectionEvents.cs:66)
UnityEditor.Networking.PlayerConnection.EditorConnection.MessageCallbackInternal (System.IntPtr data, System.UInt64 size, System.UInt64 guid, System.String messageId) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Networking/PlayerConnection/EditorConnection.cs:190)
- Unity version:
Bug reproduction steps:
This happens when I tap in the example to place the red cube. The scene seems to work up until that point. The mesh appears in the editor, but the feature points appear on the phone. Not sure if that is what is intended.
Previously reported and marked as fixed here: System.DllNotFoundException: TODO_DOES_NOT_EXIST - I’m Stuck - Lightship Community