I’m planning on scanning a shrine for an app in which a game character walks to the different locations within in it together with the player. Since its not recommended to scan large areas, how should I go about scanning the shrine? The character starts at place 1, moves to the structure at 2, proceeds to the main hall at 3 and ends at a location 4 that is not visible on the picture. The character should walk from one place to the other and not just appear when close enough.
Therefore I’m not sure if this should be one continuous scan or 4 different scans. I read Querying VPS Coverage for AR Locations at Runtime | Niantic Spatial Platform but I’m not quite sure if it will be as seamless as using one scan.
If I have to scan 4 different locations, how would I arrange their meshes in unity so I can bake a navmesh between them? After downloading them they will probably not be correctly aligned to each other?
