Include the following details (edit as applicable):
- Issue category: VPS
- Device type & OS version: Android, Google Pixel 6a
- Host machine & OS version: Windows
- Issue Environment : On Device
- ARDK version: 3.5.0
- Unity version: 2022.3.16f1
Description of the issue: When I test my app in the real world everything works fine until the AR location is detected. Then the screen switches from passthrough to an empty unity environment, with my 3D object very small (far away) in the middle. The scene is static/frozen. So movement of the device does not cause any reaction on the screen.
This is a screenshot.
I followed all steps of the “Getting started” tutorial as well as checked other sources, but can’t find out what is the mistake.