Static Unity environment on VPS detection

Include the following details (edit as applicable):

  • Issue category: VPS
  • Device type & OS version: Android, Google Pixel 6a
  • Host machine & OS version: Windows
  • Issue Environment : On Device
  • ARDK version: 3.5.0
  • Unity version: 2022.3.16f1

Description of the issue: When I test my app in the real world everything works fine until the AR location is detected. Then the screen switches from passthrough to an empty unity environment, with my 3D object very small (far away) in the middle. The scene is static/frozen. So movement of the device does not cause any reaction on the screen.
This is a screenshot.

I followed all steps of the “Getting started” tutorial as well as checked other sources, but can’t find out what is the mistake.

Solved - I finally found the mistake. The 3D model I used in my AR scene had a light and a CAMERA packed in the FBX file. So what happened was the following:

As soon as the location was detected the model was activated and popped up in the scene as it should. But in that moment the models build in (static) camera took over and simply showed the model the in raw Unity environment (screenshot).

So I opened the model in blender and exported it from new without camera and light. Now everything works just fine as it should.

Hi Benjamin,

Glad to see you were able to get everything sorted out!