After checking,
it was set a built-in render pipeline.
Error when opening UnitySample
Depth error
❶[Failed to load ‘/Users/______/Unity/ARDKSamples3160Unity6000053f1/Assets/XR/UserSimulationSettings/SimulationEnvironmentAssetsManager.asset’. File may be corrupted or was serialized with a newer version of Unity.
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEditor.XR.Simulation.SimulationEnvironmentAssetsManager> (string)
Unity.XR.CoreUtils.Editor.EditorScriptableSettings`1<UnityEditor.XR.Simulation.SimulationEnvironmentAssetsManager>:CreateAndLoad () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/EditorScriptableSettings.cs:56)
Unity.XR.CoreUtils.Editor.EditorScriptableSettings`1<UnityEditor.XR.Simulation.SimulationEnvironmentAssetsManager>:get_Instance () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/EditorScriptableSettings.cs:27)
UnityEditor.XR.Simulation.XREnvironmentViewManager:OnEnable ()]
❷[System.ArgumentException: JSON parse error: Invalid value.
at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,object,System.Type)
at UnityEngine.JsonUtility.FromJsonInternal (System.String json, System.Object objectToOverwrite, System.Type type) [0x0002a] in :0
at UnityEngine.JsonUtility.FromJsonOverwrite (System.String json, System.Object objectToOverwrite) [0x00051] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:56
at UnityEditor.XR.Management.XRPackageInitializationSettings.LoadSettings () [0x00023] in ./Library/PackageCache/com.unity.xr.management@20be87dea580/Editor/XRPackageInitializationSettings.cs:68
at UnityEditor.XR.Management.XRPackageInitializationSettings.get_Instance () [0x00034] in ./Library/PackageCache/com.unity.xr.management@20be87dea580/Editor/XRPackageInitializationSettings.cs:41
at UnityEditor.XR.Management.Legacy.XRLegacyUninstaller..cctor () [0x00108] in ./Library/PackageCache/com.unity.xr.management@20be87dea580/Editor/Legacy/XRLegacyUninstaller.cs:121
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:126)]