Update Regarding M1 Mac Support for ARDK 1.1.0 - System.DllNotFoundException: TODO_DOES_NOT_EXIST

As some Lightship community members have reported, there are some scenes and components in version 1.1.0 of ARDK, and its related example package, that can cause an error when entering play mode. This is because ARDK isn’t yet officially supported on M1 Macs as of version 1.1.0, which as a result is leading to that particular error, and its associated behavior of displaying a black screen in the editor’s play mode window. Rest assured that we are working on the issue, and that it will be addressed in a future release of ARDK as we work to add M1 compatibility. In the meantime, you should still be able to use the posted workaround to try out ARDK on M1 Macs, and you should also be able to build projects that will work on an Android or iOS device using that workaround. Only play mode in the Unity editor should be affected by the issue at this time. Thanks for your patience as we continue to work on resolving the issue! Error System.DllNotFoundException: TODO_DOES_NOT_EXIST

Hello,

While the scan is shared with us when the link is created, it’s not existing in the map in an invisible state. When being shared to the map it’s still being transferred over for viewing, and since it’s a splat it takes a little bit of time to do so.

Do you mean same file is uploaded a second time and the final link https://scaniverse.com/scan/something is changed and the old file deleted?

[Discourse post]

Hello,

Thanks for your patience. It took some time as we’ve had the rebranding to Niantic Spatial but I was able to get an answer from our Scaniverse team.

When you click “Share Link,” the scan is uploaded and a unique URL is generated (e.g., https://scaniverse.com/scan/xyz123). At that point, the scan is publicly accessible, but only to those who have the direct link—it’s not discoverable on the map.

When you click “Post to Map,” the scan is added to the public map and becomes browsable and searchable by others. The URL doesn’t change, and the file is not re-uploaded—only its visibility changes to include map placement, which can take a few seconds depending on scan size and processing.

When you choose to post a scan directly to the map without generating a link first, the scan is uploaded, added to the map, and a shareable URL is generated as part of that process. The result is the same: the scan has a public URL and is visible on the map.

This is weird, because when “post to map” fails, instead “create link” works, the link is created and the splat is visible in chrome; but if then I try again “post to map”, it fails again; and it always happens at 50%. What is actually failing and why, given that upload was succesful?

[Discourse post]