AR Semantic Segmentation Manager Errors

Include the following details (edit as applicable):

  • Issue category: Semantic Segmentation
  • Device type & OS version: iOS
  • Host machine & OS version: Mac
  • Issue Environment : Unity Mock
  • Xcode version:
  • ARDK version: 1.1.0
  • Unity version: 2019.4.34f1

Description of the issue:

Encountered the following after adding AR Semantic Segmentation Manager:

Error (1)

System.DllNotFoundException: TODO_DOES_NOT_EXIST
  at (wrapper managed-to-native) Niantic.ARDK.Configuration._NativeArdkConfig._NAR_ARDKGlobalConfigHelper_SetContextAwarenessUrl(string)
  at Niantic.ARDK.Configuration._NativeArdkConfig.SetContextAwarenessUrl (System.String url) [0x00001] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Configuration/_NativeArdkConfig.cs:51 
  at Niantic.ARDK.Configuration.ArdkGlobalConfig.SetContextAwarenessUrl (System.String url) [0x00001] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Configuration/ArdkGlobalConfig.cs:67 
  at Niantic.ARDK.AR.Configuration._ARConfigurationValidator.SetMissingValues (Niantic.ARDK.AR.Configuration.IARConfiguration config) [0x000a5] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/AR/Configuration/_ARConfigurationValidator.cs:187 
  at Niantic.ARDK.AR.Configuration._ARConfigurationValidator.RunAllChecks (Niantic.ARDK.AR.IARSession arSession, Niantic.ARDK.AR.Configuration.IARConfiguration newConfiguration) [0x00060] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/AR/Configuration/_ARConfigurationValidator.cs:256 
  at Niantic.ARDK.VirtualStudio.AR._MockARSession.Run (Niantic.ARDK.AR.Configuration.IARConfiguration configuration, Niantic.ARDK.AR.ARSessionRunOptions options) [0x00010] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/VirtualStudio/AR/_MockARSession.cs:171 
  at Niantic.ARDK.Extensions.ARSessionManager.Run () [0x00022] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Extensions/ARSessionManager.cs:258 
  at Niantic.ARDK.Extensions.ARSessionManager.CreateAndRun () [0x00012] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Extensions/ARSessionManager.cs:267 
  at Niantic.ARDK.Extensions.ARSessionManager+<>c__DisplayClass27_0.<ScheduleCreateAndRunOnNextUpdate>b__0 () [0x00022] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Extensions/ARSessionManager.cs:171 
  at Niantic.ARDK.Utilities._CallbackQueue._ConsumeQueue () [0x0004b] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Utilities/_CallbackQueue.cs:72  from context: 
UnityEngine.Debug:LogError (object)
Niantic.ARDK.Utilities.Logging.UnityARLogHandler:Error (string) (at Assets/ARDK/Utilities/Logging/LogHandler/UnityARLogHandler.cs:41)
Niantic.ARDK.Utilities.Logging.ARLog:_Exception (System.Exception,object) (at Assets/ARDK/Utilities/Logging/ARLog.cs:230)
Niantic.ARDK.Utilities._CallbackQueue:_ConsumeQueue () (at Assets/ARDK/Utilities/_CallbackQueue.cs:77)
Niantic.ARDK.Utilities._CallbackQueue:Update () (at Assets/ARDK/Utilities/_CallbackQueue.cs:111)

Error (2):

Exception: An exception occurred in a method subscribed to an ARDK event, check the device logs for more information
Niantic.ARDK.Utilities._CallbackQueue._ConsumeQueue () (at Assets/ARDK/Utilities/_CallbackQueue.cs:87)
Niantic.ARDK.Utilities._CallbackQueue.Update () (at Assets/ARDK/Utilities/_CallbackQueue.cs:111)

Closing as duplicates of other similar M1 issues. Warning doesn’t stop from building.

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Hi there,

Thank you for your patience! Great news! We’ve just released an update to Scaniverse that should resolve the issues you were experiencing. Please update the app via your device’s app store and let us know how it goes. We’d love to hear your feedback.

Looking forward to your response!

Kind regards,
Maverick L.