Here’s a quick, hacky fix:
private void OnDisable()
{
ClearObjects();
}
private void _FrameUpdated(FrameUpdatedArgs args)
{
if (!this.enabled)
return;
Here’s a quick, hacky fix:
private void OnDisable()
{
ClearObjects();
}
private void _FrameUpdated(FrameUpdatedArgs args)
{
if (!this.enabled)
return;
Hi Rob,
Do you have steps to reproduce the bug for this workaround? Thanks!