Include the following details (edit as applicable):
Issue category: Multiplayer
Device type & OS version: Android
Host machine & OS version: Windows
Issue Environment : On Device
ARDK version: 3.11
Unity version:2022.3.57f1
Description of the issue:
Is there a way to assign the image marker for tracking at runtime so that users can select a photo from their phone gallery and use it as the co-location anchor instead of an image that is added in the editor?
Right now I am trying with a texture and doing these modifications to the texture:
Hello, thanks for reaching out! I will have to ask around for you. What device are you testing it on, or are you testing it in the editor? In the meantime, please try seeing if this documentation helps you. It references how to set up new images at runtime for Unity’s ARFoundation Image Tracking, which the Niantic SDK is built on top of.
I am building for Android. In the editor the image tracking is disabled by the shared AR upm library and it just uses floor detection…I tried modifying it and using simulation for a tracked image but that breaks the co-location part so I am currently testing on a Pixel 6 phone.